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CombaTON — Actualización · v0.13.0Se acabó el oro — todo el juego funciona con una moneda limpia ahora, la Arena se convirtió en un verdadero farmeo de PvP, y hay un libro público que realmente puedes auditar. Aquí está lo nuevo desde la última actualización. ✨ NUEVO & NOTABLE Sube la escalera de la temporada, luego ve a auditar exactamente a dónde fue cada moneda. • Ahora el PvP tiene una razón para farmeo, y la Arena es puro PvP. Un bucle diario/semanal/estacional — misiones diarias rotativas, un pool semanal de 8 tareas con una escalera de cofres en aumento (Común → Poco Común → Raro → Raro+bono), y un pase de temporada con pistas gratuitas y premium. Una cola dedicada 1v1 se sitúa junto a formatos en equipo, tu panel de Desempeño de Temporada muestra rango real/MMR/tasa de victorias/racha/percentil, los rangos de liga finalmente tienen escudos dibujados a mano de alas desde Bronce hasta Challenger, y una insignia pulsante señala el momento en que una recompensa es reclamable. (El PvE para principiantes se movió al mundo abierto y a las mazmorras.)

CombaTON — Actualización · v0.13.0

Se acabó el oro — todo el juego funciona con una moneda limpia ahora, la Arena se convirtió en un verdadero farmeo de PvP, y hay un libro público que realmente puedes auditar. Aquí está lo nuevo desde la última actualización.
✨ NUEVO & NOTABLE
Sube la escalera de la temporada, luego ve a auditar exactamente a dónde fue cada moneda.
• Ahora el PvP tiene una razón para farmeo, y la Arena es puro PvP. Un bucle diario/semanal/estacional — misiones diarias rotativas, un pool semanal de 8 tareas con una escalera de cofres en aumento (Común → Poco Común → Raro → Raro+bono), y un pase de temporada con pistas gratuitas y premium. Una cola dedicada 1v1 se sitúa junto a formatos en equipo, tu panel de Desempeño de Temporada muestra rango real/MMR/tasa de victorias/racha/percentil, los rangos de liga finalmente tienen escudos dibujados a mano de alas desde Bronce hasta Challenger, y una insignia pulsante señala el momento en que una recompensa es reclamable. (El PvE para principiantes se movió al mundo abierto y a las mazmorras.)
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CombaTON — Update · v0.12.0A big one: classes finally have real identities, guilds turn into a living political machine, the bot starts sending you illustrated cards, and a whole pile of exploits and bugs got stamped out. Here's everything that changed for you. ✨ NEW FEATURES Guilds just went from a buff-and-a-chest to a faction with politics, wars, and weekly goals. • Guilds reborn as a political machine. Real talent points now mint from guild XP, governance and votes actually execute, weekly co-op objective tracks give your guild something to chase, and async ghost-war GvG with dedicated war talents lets guilds clash even when the other side is offline. Plus a live political event feed and revived Telegram notifications. (Most combat/economy pieces roll out gradually behind flags.) • The bot slides into your DMs with illustrated cards. Victories, defeats, loot drops, level-ups, AutoFarm summaries, premium and PvP events all arrive as rich artwork-backed notifications instead of plain text. • Tap a Telegram link, land on the right screen. Premium, lootboxes, airdrops and kingdom quests now open instantly in-game via deep-links, with premium action buttons baked right into the bot's messages. • New /classes compendium. A deep dive into every class, spec and playstyle — archetypes, set bonuses, a counter matrix, a gear-slot configurator, and which stats are actually live vs. dead. Jewelry now also shows its material composition. • Wooden weapons finally look wooden. Item artwork got cleaned up across equipment slots, the inventory grid and the item detail popup. ⚔️ COMBAT & CLASSES Three classes that used to flail now have a real win condition. And the math behind your numbers got honest. • Holy Paladins got a real win condition. A new core finisher, Verdict of Light, spends Holy Power for big Wisdom-scaled holy damage and heals you for 50% of it. Pure healers can now actually close out fights instead of stalling to a draw — and a bug that left Holy Power generation broken is fixed, reviving finishers for every paladin. • Berserker is now a true glass cannon. It no longer hurts itself on crits — instead it converts part of its HP and armor straight into crit chance, so the squishier you build it, the harder it hits. It shreds fragile targets and falls to brawlers and tanks in the long game. • The gadget crafter finally works. The wrench throw is now a spammable builder that stacks static charge, and the frag grenade detonates those stacks for amplified damage — a real charge-and-burst rotation instead of a dead lineup of weak punches. • Strength is now the anti-tank stat. Hitting Strength thresholds grants armor penetration on top of flat damage, letting heavy hitters carve through armored enemies. It stacks with talent penetration, and the stat tooltips and class page spell out exactly how it works. • Turrets and summons play fair now. They take their turn in the normal exchange rhythm like any mob — strike, wait for the reply, can be hit back, use their own abilities. Turret damage also scales off the owner's Intellect, so a built crafter's turret grows with you. • Magic Resist is now itemizable. Gear can roll Magic Resist as an affix on armor, jewelry and shields, giving you a real way to harden against mage burst. Several over-inflated percent stats (armor pen, bleed, reflect, block and more) were also reined in. • Combat math got honest. Lifesteal, dodge and crit were each being counted twice in spots — vampirism over-healed and dodge/crit were inflated. Each now applies exactly once, so what you see matches what actually happens in a fight. STR | Armor Pen 25 | +2 50 | +4 75 | +6 100 | +9 125 | +12 🎁 LOOT • Every armor and weapon set now drops from level 1. Sets are a horizontal style choice powered by the material you put into them, not a level gate — no more being stuck seeing only the starter trail/militia gear. • Loot now fits the enemy you killed. Undead and elementals lean cloth, constructs and dragons lean metal, and so on. Elites give a modest magic-find bonus (better rarity and a little extra drop), previously-unfarmable patterns like phoenix and angel are now obtainable, and tougher mobs (level 16-20+) drop more crafting materials per kill. • AutoFarm auto-loot reads real rarity. It now sees an item's actual rolled rarity instead of always treating it as Common, so your loot filters finally keep the rare drops they were supposed to keep. 💰 ECONOMY A whole class of money printers and vendor exploits just got walled off. • Dupe-proofed the economy. Sealed a whole class of money-duplication exploits across CBT, payments, P2P trading, the market, salvage and MLM rewards — your gold and items stay honest. • No more shopping from across the map. You can no longer use shops, quest-givers, the enchanter, the fence/buyer or salvage at range. Trading, selling, enchanting and salvaging now require you to actually stand near the NPC. • Guild bank and ability costs moved onto CBT (off raw gold), and joining guilds is now protected with a one-join-per-guild rule and a 7-day cooldown. • Fixed a stuck shop budget. Buy, cancel, then nothing left to buy — purchases now read your reliable CBT balance instead of getting jammed at 0. 🗺️ WORLD • Monsters stay out of safe zones and towns. Spawns are now correctly kept out of cities and protected areas — and a low-level zone no longer gets dragged up in level just because a strong player is farming it. • Smoother auto-navigation. Pathing no longer snags on portals you haven't discovered yet. (Discovery still gates whether you can actually use a portal.) 🛠️ FIXES • Crash-resistance, big time. A background error — a stray timer, socket or fire-and-forget task — could take down the entire server. That whole class of crash is now caught, so the live service is far more stable. • Quest items can no longer be accidentally discarded — bound items are protected from being thrown away. You can also re-accept a daily quest after abandoning it instead of being locked out for the day. • Potions stopped spamming duplicate effect icons — only that potion's own buff shows up now. • Character paperdoll shows on mobile too, stacked above your bag, instead of only on desktop. NPC dialogue windows now auto-close when you walk away or start traveling. • Critters face the right way and look right. Deer, boars and wolves no longer turn their backs on you in combat, the enraged boar renders with a proper quadruped fit, and the nearly-invisible giant bat got scaled up so you can actually see and target it. • Bag and click fixes. The bag grid no longer stretches a few items to fill the whole bag (the zoom slider works again), and clicking a mob or NPC standing on a door now hits the creature, not the door. Rings, necklaces and earrings get proper generated icons instead of showing up broken. • Cleaner quests. The Swamp Witch no longer flashes a fake '!' marker when you have no free adaptive-quest slots, and a confusing early side-quest that duplicated the main story's kill target is now its own job (repair the fence and report in). • No more raw text codes in the UI. Cleaned up leaks across unknown loot/resource names, lootbox gold names, PvP 'no team' messages, skill level-ups, teleport messages and fallback ability names (Power Strike, Fireball). Status effect names now display properly in your effect bar and active-effects panel, and guild vote labels (For/Against/Yes/No), salvage recipe names and adaptive quest text read as real words too. • Telegram bot stopped leaking internal codes (like 'api.telegram...') into your DMs — you see proper text now. • Bulk-selling is reliable. Selling items in bulk no longer throws a server error when an item appears twice in your selection or was already sold by a parallel action. • AutoFarm follows your world change — it no longer keeps targeting a zone from your old world after you manually switch, falling back to your current location instead. — See you in the arena. ⚔️ #CombaTON #TON #GameFi

CombaTON — Update · v0.12.0

A big one: classes finally have real identities, guilds turn into a living political machine, the bot starts sending you illustrated cards, and a whole pile of exploits and bugs got stamped out. Here's everything that changed for you.
✨ NEW FEATURES
Guilds just went from a buff-and-a-chest to a faction with politics, wars, and weekly goals.
• Guilds reborn as a political machine. Real talent points now mint from guild XP, governance and votes actually execute, weekly co-op objective tracks give your guild something to chase, and async ghost-war GvG with dedicated war talents lets guilds clash even when the other side is offline. Plus a live political event feed and revived Telegram notifications. (Most combat/economy pieces roll out gradually behind flags.)
• The bot slides into your DMs with illustrated cards. Victories, defeats, loot drops, level-ups, AutoFarm summaries, premium and PvP events all arrive as rich artwork-backed notifications instead of plain text.
• Tap a Telegram link, land on the right screen. Premium, lootboxes, airdrops and kingdom quests now open instantly in-game via deep-links, with premium action buttons baked right into the bot's messages.
• New /classes compendium. A deep dive into every class, spec and playstyle — archetypes, set bonuses, a counter matrix, a gear-slot configurator, and which stats are actually live vs. dead. Jewelry now also shows its material composition.
• Wooden weapons finally look wooden. Item artwork got cleaned up across equipment slots, the inventory grid and the item detail popup.
⚔️ COMBAT & CLASSES
Three classes that used to flail now have a real win condition. And the math behind your numbers got honest.
• Holy Paladins got a real win condition. A new core finisher, Verdict of Light, spends Holy Power for big Wisdom-scaled holy damage and heals you for 50% of it. Pure healers can now actually close out fights instead of stalling to a draw — and a bug that left Holy Power generation broken is fixed, reviving finishers for every paladin.
• Berserker is now a true glass cannon. It no longer hurts itself on crits — instead it converts part of its HP and armor straight into crit chance, so the squishier you build it, the harder it hits. It shreds fragile targets and falls to brawlers and tanks in the long game.
• The gadget crafter finally works. The wrench throw is now a spammable builder that stacks static charge, and the frag grenade detonates those stacks for amplified damage — a real charge-and-burst rotation instead of a dead lineup of weak punches.
• Strength is now the anti-tank stat. Hitting Strength thresholds grants armor penetration on top of flat damage, letting heavy hitters carve through armored enemies. It stacks with talent penetration, and the stat tooltips and class page spell out exactly how it works.
• Turrets and summons play fair now. They take their turn in the normal exchange rhythm like any mob — strike, wait for the reply, can be hit back, use their own abilities. Turret damage also scales off the owner's Intellect, so a built crafter's turret grows with you.
• Magic Resist is now itemizable. Gear can roll Magic Resist as an affix on armor, jewelry and shields, giving you a real way to harden against mage burst. Several over-inflated percent stats (armor pen, bleed, reflect, block and more) were also reined in.
• Combat math got honest. Lifesteal, dodge and crit were each being counted twice in spots — vampirism over-healed and dodge/crit were inflated. Each now applies exactly once, so what you see matches what actually happens in a fight.
STR | Armor Pen
25 | +2
50 | +4
75 | +6
100 | +9
125 | +12
🎁 LOOT
• Every armor and weapon set now drops from level 1. Sets are a horizontal style choice powered by the material you put into them, not a level gate — no more being stuck seeing only the starter trail/militia gear.
• Loot now fits the enemy you killed. Undead and elementals lean cloth, constructs and dragons lean metal, and so on. Elites give a modest magic-find bonus (better rarity and a little extra drop), previously-unfarmable patterns like phoenix and angel are now obtainable, and tougher mobs (level 16-20+) drop more crafting materials per kill.
• AutoFarm auto-loot reads real rarity. It now sees an item's actual rolled rarity instead of always treating it as Common, so your loot filters finally keep the rare drops they were supposed to keep.
💰 ECONOMY
A whole class of money printers and vendor exploits just got walled off.
• Dupe-proofed the economy. Sealed a whole class of money-duplication exploits across CBT, payments, P2P trading, the market, salvage and MLM rewards — your gold and items stay honest.
• No more shopping from across the map. You can no longer use shops, quest-givers, the enchanter, the fence/buyer or salvage at range. Trading, selling, enchanting and salvaging now require you to actually stand near the NPC.
• Guild bank and ability costs moved onto CBT (off raw gold), and joining guilds is now protected with a one-join-per-guild rule and a 7-day cooldown.
• Fixed a stuck shop budget. Buy, cancel, then nothing left to buy — purchases now read your reliable CBT balance instead of getting jammed at 0.
🗺️ WORLD
• Monsters stay out of safe zones and towns. Spawns are now correctly kept out of cities and protected areas — and a low-level zone no longer gets dragged up in level just because a strong player is farming it.
• Smoother auto-navigation. Pathing no longer snags on portals you haven't discovered yet. (Discovery still gates whether you can actually use a portal.)
🛠️ FIXES
• Crash-resistance, big time. A background error — a stray timer, socket or fire-and-forget task — could take down the entire server. That whole class of crash is now caught, so the live service is far more stable.
• Quest items can no longer be accidentally discarded — bound items are protected from being thrown away. You can also re-accept a daily quest after abandoning it instead of being locked out for the day.
• Potions stopped spamming duplicate effect icons — only that potion's own buff shows up now.
• Character paperdoll shows on mobile too, stacked above your bag, instead of only on desktop. NPC dialogue windows now auto-close when you walk away or start traveling.
• Critters face the right way and look right. Deer, boars and wolves no longer turn their backs on you in combat, the enraged boar renders with a proper quadruped fit, and the nearly-invisible giant bat got scaled up so you can actually see and target it.
• Bag and click fixes. The bag grid no longer stretches a few items to fill the whole bag (the zoom slider works again), and clicking a mob or NPC standing on a door now hits the creature, not the door. Rings, necklaces and earrings get proper generated icons instead of showing up broken.
• Cleaner quests. The Swamp Witch no longer flashes a fake '!' marker when you have no free adaptive-quest slots, and a confusing early side-quest that duplicated the main story's kill target is now its own job (repair the fence and report in).
• No more raw text codes in the UI. Cleaned up leaks across unknown loot/resource names, lootbox gold names, PvP 'no team' messages, skill level-ups, teleport messages and fallback ability names (Power Strike, Fireball). Status effect names now display properly in your effect bar and active-effects panel, and guild vote labels (For/Against/Yes/No), salvage recipe names and adaptive quest text read as real words too.
• Telegram bot stopped leaking internal codes (like 'api.telegram...') into your DMs — you see proper text now.
• Bulk-selling is reliable. Selling items in bulk no longer throws a server error when an item appears twice in your selection or was already sold by a parallel action.
• AutoFarm follows your world change — it no longer keeps targeting a zone from your old world after you manually switch, falling back to your current location instead.

See you in the arena. ⚔️
#CombaTON #TON #GameFi
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