Each child chain was typically run by an operator who batched transactions and periodically published a compressed commitment back to the main chain. Users were expected to watch the chain (directly or through a service) and challenge invalid exits within a dispute window. This constant-attention (liveness) requirement was one of Plasma's main usability drawbacks: safety depended on users or their watchtower services acting in time.
Now, Plasma is seen as a largely dormant production system because of its operational complexity and how it made general smart contract execution impractical. However, its underlying ideas have not disappeared, as there has been renewed interest in Plasma-style concepts such as exit games for certain narrow use cases. This is best understood as a revival of the design space rather than a return of Plasma as a dominant scaling layer.
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