The metaverse is a concept describing a network of persistent, interconnected 3D virtual environments where users interact through digital avatars.
The term was coined by author Neal Stephenson in his 1992 science-fiction novel Snow Crash, which depicted a virtual reality-based successor to the internet.
Today, the “metaverse” label is applied to a range of virtual world projects, immersive gaming platforms, and spatial computing experiences.
A fully realized metaverse would allow people to work, socialize, play, and conduct commerce within shared virtual spaces rather than navigating separate websites and applications, with identity and digital assets carried between experiences.
While technologies such as virtual reality (VR) and augmented reality (AR) have matured significantly, a single unified metaverse does not yet exist. Some platforms, particularly in gaming, offer elements of the concept through persistent worlds, virtual economies, and social features.
However, adoption has been uneven. Active user numbers across dedicated blockchain metaverse platforms have varied significantly since their peak in 2021 and 2022, and the sector now competes with large centralized gaming and social platforms that offer similar experiences without blockchain rails.
A metaverse could exist on centralized servers, as many game worlds already do, and Web3 does not have to be immersive, since tokenized finance and decentralized identity operate without 3D environments. In practice, the strongest overlap appears in blockchain-based virtual worlds where ownership, payments, and identity all run on-chain.
デジタル資産または現実資産を表す、互換性のない暗号化トークンの一種。
GameFiとは、ブロックチェーン技術とゲームを融合させたDeFiの一分野であり、NFTや暗号資産を通じてプレイ・トゥ・アーン(遊びながら稼ぐ)報酬を提供するプラットフォームです。