True gamification is applied to gains in something that makes sense for people to participate in, usually those that generate the most engagement and are related to earning something during a USEFUL action, such as cashback. But earning worthless coins to increase network engagement, stimulating an addiction, tapping an image on the screen without any purpose, wasting the greatest human asset: "time." I see it as completely pointless. Calling these Telegram network apps games is pushing the envelope and offending major game developers.