RaidLords’ new “hold tokens to withdraw” rule claims to prevent bots, but to me it looks more like an attempt to manufacture buy pressure for RAID.
The rule: You need to keep at least 5,000 RAID in your wallet without dropping below that amount for 24 consecutive hours before you can withdraw what you’ve earned in the game. The official explanation is that bot farms have opened thousands of accounts specifically to withdraw and dump. According to figures reported by the community account itself, 7,779 bot and farming accounts have been banned since launch.
So here’s the question: If they’re already banning accounts, why make real players buy and lock up tokens first? Bots dumping creates sell pressure, but forcing everyone to buy 5,000 tokens turns that sell pressure into compulsory buying. The token price looks better, and whoever holds the most tokens is happiest.
People in the replies have already done the math: a $1 entry fee, 2% to deposit, 5% to withdraw, plus a 5,000-token holding requirement—and you also have to upgrade to Royal Mint. One person said they could only withdraw about as much as they’d put in, and that “only the top 10 on the leaderboard can make money.” Someone else earned $5 but had $2 stuck behind the 5,000-token threshold, unable to withdraw it; another said they only had one account and still got banned as a bot.
By the way, the same dev’s previous game, Stonewatch, saw SW drop faster than he expected. He posted a long postmortem about it, then picked those three days—September 24 to 26—to show that 87% to 96% of players who held the token made a profit. Showing your win rate using the three best days—if you know, you know.
The age-old problem with P2E has never been bots; it’s where the money comes from. When withdrawal requirements keep getting piled on, it usually means the pool can’t hold up.
#RaidLords #GameFi