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Palladium07
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Palladium07

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Большинство новичков смотрят только на цену входа. Но профессиональный трейдинг начинается с понимания того, как вы будете выходить из актива. В случае с bStocks у вас есть принципиальное отличие от классической биржи. Вы не привязаны к одному маршруту. У вас есть три абсолютно разных пути закрытия позиции: 1. Продажа в стакане Spot (за USDT). Это самый быстрый путь. Вы фиксируете цену прямо сейчас. Здесь важна только текущая ликвидность и спред в стакане. 2. Конвертация 1:1. Если у вас есть доступ, биржа позволяет обменять bStock на базовую акцию без комиссий. Это не продажа, это смена формы владения. 3. Вывод on-chain. Вы можете перевести токен (например, $TSLAB ) на свой Web3 кошелек в сети BNB Chain. Вы остаетесь в позиции, но меняете кастодиана на себя. Не жмите кнопку «Продать» на автомате. Оценивайте, что вам выгоднее в данный момент: скорость, смена юрисдикции или самостоятельное хранение. @BinanceCIS #bStocksCIS {spot}(TSLABUSDT)
Большинство новичков смотрят только на цену входа. Но профессиональный трейдинг начинается с понимания того, как вы будете выходить из актива.

В случае с bStocks у вас есть принципиальное отличие от классической биржи. Вы не привязаны к одному маршруту.

У вас есть три абсолютно разных пути закрытия позиции:
1. Продажа в стакане Spot (за USDT). Это самый быстрый путь. Вы фиксируете цену прямо сейчас. Здесь важна только текущая ликвидность и спред в стакане.
2. Конвертация 1:1. Если у вас есть доступ, биржа позволяет обменять bStock на базовую акцию без комиссий. Это не продажа, это смена формы владения.
3. Вывод on-chain. Вы можете перевести токен (например, $TSLAB ) на свой Web3 кошелек в сети BNB Chain. Вы остаетесь в позиции, но меняете кастодиана на себя.

Не жмите кнопку «Продать» на автомате. Оценивайте, что вам выгоднее в данный момент: скорость, смена юрисдикции или самостоятельное хранение.
@BinanceCIS #bStocksCIS
翻訳参照
Вітаю Binance з дев'ятим днем народження! Бажаю нових висот, стабільності, безперебійної роботи, вигідних лістингів та космічного зростання крипто ринку! Також бажаю побільше крутих акцій та пропозицій! #BinanceTurns9
Вітаю Binance з дев'ятим днем народження! Бажаю нових висот, стабільності, безперебійної роботи, вигідних лістингів та космічного зростання крипто ринку! Також бажаю побільше крутих акцій та пропозицій!
#BinanceTurns9
翻訳参照
Тут четко прослеживается визия экспансии в веб3
Тут четко прослеживается визия экспансии в веб3
記事
安定性の基盤としてのPIXELSエネルギー経済の分析。ピクセルは、存在する最も誠実な資源であるエネルギーに基づいて根本的に構築されています。 ほとんどの観察者は、時間だけが投資であるカジュアルな農業シミュレーションという古いレンズを通してピクセルを読み取ろうとします。私はそれがその経済設計の建築的な brilliance を見逃していると思います。ピクセルでは、時間はエネルギーに対して二次的です—生産のハードリミットとして機能し、ボットによるハイパーインフレを防ぎ、世界のすべてのアイテムの価値を固定します。 それは「どれだけ農業ができるか?」という質問を、より有用なものにシフトします:

安定性の基盤としてのPIXELSエネルギー経済の分析。

ピクセルは、存在する最も誠実な資源であるエネルギーに基づいて根本的に構築されています。
ほとんどの観察者は、時間だけが投資であるカジュアルな農業シミュレーションという古いレンズを通してピクセルを読み取ろうとします。私はそれがその経済設計の建築的な brilliance を見逃していると思います。ピクセルでは、時間はエネルギーに対して二次的です—生産のハードリミットとして機能し、ボットによるハイパーインフレを防ぎ、世界のすべてのアイテムの価値を固定します。
それは「どれだけ農業ができるか?」という質問を、より有用なものにシフトします:
記事
第3章 ユニオンサボタージュと派閥競争の論理。ほとんどのプレイヤーは第3章: バウンティフォールを見て、シンプルなチームゲームだと考えています。 ユニオンを選び、石を deposit し、報酬を待ちます。 私は新しいサボタージュメカニクスの建築的な素晴らしさを完全に見逃していると思います。 ピクセルでは、生産はもはや真空ではありません。イールドストーン—ヴェルダント、フリント、そしてホロウの導入により、すべてのプレイヤーの労働が潜在的な武器に変わりました。あなたはもはや自分のハースを建設しているだけではなく、どのライバルユニオンを抑制するかを積極的に決定しています。これは単なる「ゲームプレイのフラフ」ではなく、特定の派閥が報酬プールを独占するのを防ぐために設計された洗練された経済的安定装置です。

第3章 ユニオンサボタージュと派閥競争の論理。

ほとんどのプレイヤーは第3章: バウンティフォールを見て、シンプルなチームゲームだと考えています。
ユニオンを選び、石を deposit し、報酬を待ちます。
私は新しいサボタージュメカニクスの建築的な素晴らしさを完全に見逃していると思います。
ピクセルでは、生産はもはや真空ではありません。イールドストーン—ヴェルダント、フリント、そしてホロウの導入により、すべてのプレイヤーの労働が潜在的な武器に変わりました。あなたはもはや自分のハースを建設しているだけではなく、どのライバルユニオンを抑制するかを積極的に決定しています。これは単なる「ゲームプレイのフラフ」ではなく、特定の派閥が報酬プールを独占するのを防ぐために設計された洗練された経済的安定装置です。
翻訳参照
Why your Skill Level is your true "Net Worth" in Pixels. In Chapter 3, $PIXEL is the currency, but Energy Efficiency is the profit margin. If you are still at Level 1 in everything, you are burning your potential. 1. Entropy Control: Every level you gain in a skill (like Mining or Crafting) slightly reduces the Energy cost of those actions. Over 1,000 actions, that’s a massive saving. 2. Tier Locking: The most profitable industrial items are locked behind high-level gates. You can't just buy the materials; you must have the "expertise" to assemble them. 3. The Master’s Edge: High-level players can produce goods that low-level players literally cannot, creating a natural monopoly on premium items. Stop trying to do everything. Pick a branch, master the tier, and own your slice of the supply chain. 🚀 @pixels #pixel $PIXEL
Why your Skill Level is your true "Net Worth" in Pixels.
In Chapter 3, $PIXEL is the currency, but Energy Efficiency is the profit margin. If you are still at Level 1 in everything, you are burning your potential.
1. Entropy Control: Every level you gain in a skill (like Mining or Crafting) slightly reduces the Energy cost of those actions. Over 1,000 actions, that’s a massive saving.
2. Tier Locking: The most profitable industrial items are locked behind high-level gates. You can't just buy the materials; you must have the "expertise" to assemble them.
3. The Master’s Edge: High-level players can produce goods that low-level players literally cannot, creating a natural monopoly on premium items.
Stop trying to do everything. Pick a branch, master the tier, and own your slice of the supply chain. 🚀
@Pixels #pixel $PIXEL
記事
第3章 ユニオンと個人主義から派閥戦略への移行。ほとんどのプレイヤーは、ソロ農家の視点からピクセルを読むことを試み続けています: 作物を育て、金で売り、$PIXELを購入し、繰り返します。 それは第3章: バウンティフォールの構造的進化を完全に見逃していると思います。 ユニオンの導入により、ピクセルはサンドボックスから調整された経済戦争に移行しました。ユニオンを選ぶこと—それが調和を重視するワイルドグローブなのか、意図的なシードライツなのか、犠牲を重んじるリーパーなのかは、単なる見た目の選択ではありません。それは特定の産業役割へのコミットメントです。ゲームの核心はもはや個々の利益ではなく、イールドストーンを通じて追跡される派閥の進展です。

第3章 ユニオンと個人主義から派閥戦略への移行。

ほとんどのプレイヤーは、ソロ農家の視点からピクセルを読むことを試み続けています:
作物を育て、金で売り、$PIXEL を購入し、繰り返します。
それは第3章: バウンティフォールの構造的進化を完全に見逃していると思います。
ユニオンの導入により、ピクセルはサンドボックスから調整された経済戦争に移行しました。ユニオンを選ぶこと—それが調和を重視するワイルドグローブなのか、意図的なシードライツなのか、犠牲を重んじるリーパーなのかは、単なる見た目の選択ではありません。それは特定の産業役割へのコミットメントです。ゲームの核心はもはや個々の利益ではなく、イールドストーンを通じて追跡される派閥の進展です。
翻訳参照
Why the @pixels CreatorPad campaign is more than just "Free Money." 🧵 Binance Square just launched a 15,000,000 $PIXEL reward pool. But if you think this is just a social task, you're missing the alpha. 1. Massive Social Onboarding: This campaign is designed to flood the market with high-quality content about Chapter 3 (Industrial Expansion). 2. Verification as a Filter: Only KYC-verified creators can lead the boards. This mirrors the in-game Reputation System—trust is the new currency. 3. Liquidity & Attention: While most are focused on the "drop," the smart money is watching the "depth." The game is shifting from casual farming to industrial-grade supply chain management. The era of "click-to-earn" is over. The era of "create-to-expand" has begun. Are you a farmer or an industrialist? 🚀 @pixels #pixel $PIXEL
Why the @Pixels CreatorPad campaign is more than just "Free Money." 🧵
Binance Square just launched a 15,000,000 $PIXEL reward pool. But if you think this is just a social task, you're missing the alpha.
1. Massive Social Onboarding: This campaign is designed to flood the market with high-quality content about Chapter 3 (Industrial Expansion).
2. Verification as a Filter: Only KYC-verified creators can lead the boards. This mirrors the in-game Reputation System—trust is the new currency.
3. Liquidity & Attention: While most are focused on the "drop," the smart money is watching the "depth." The game is shifting from casual farming to industrial-grade supply chain management.
The era of "click-to-earn" is over. The era of "create-to-expand" has begun.
Are you a farmer or an industrialist? 🚀
@Pixels #pixel $PIXEL
記事
翻訳参照
Binance Creator Campaign and Industrial Expansion (Chapter 3).Most users are looking at the new Binance Square campaign and seeing a simple giveaway: Complete tasks, write a post, get a share of 15,000,000 $PIXEL. I think that misses the tectonic shift in how Pixels is building its moat. Binance isn't just distributing tokens; it is stress-testing the social distribution layer of the game. By incentivizing 15 million $PIXEL in rewards, the ecosystem is effectively hiring thousands of creators to document the move into Chapter 3: Industrial Expansion. This isn't marketing; it's the tokenization of attention to support a massive structural change in the gameplay itself. That shifts the question from "is this a good airdrop?" to something much more interesting: How does Pixels move from a "cute farming game" to a serious industrial simulator without losing its soul? The answer lies in the new "Industrial Stack" logic. In practical terms, Pixels Chapter 3 has killed the simple click-and-harvest loop. The introduction of full supply chains and the "Stacked" reward infrastructure means players are now managing complex operations. You aren't just planting seeds; you are negotiating guild trades and speculating on rare minerals from Space and Arctic lands. That already makes Pixels different from the usual "hyper-casual" Web3 narrative. But the architecture gets more interesting when you look at the Reward Pivot. The team recently launched a smart reward system that pays out in USDC. This is a masterstroke in economic design. On most chains, the native token is both the fuel and the reward, leading to inevitable selling pressure. By using an external studio-plugged system to payout USDC, Pixels is decoupling gameplay rewards from token price volatility. This matters because Pixels is no longer just defending a token price. It is defending the player's time. On most projects, if the token drops, the game dies. Pixels is trying to break that loop. By introducing industrial-scale mechanics and professionalizing the creator layer via Binance Square, they are building a "Digital State" where $PIXEL acts as the governance and capital layer, while the operational rewards move toward stability. This is a much more serious design choice than it first appears. Because if Web3 gaming is to reach the next billion users, the economics must be invisible and the utility must be undeniable. There is another layer here: Guild-as-a-Corporation. In Chapter 3, guilds are no longer just chat rooms; they are becoming corporate entities that manage land plots like factories. The Binance campaign essentially funds the "PR departments" of these guilds, forcing the community to level up their discourse from "GM" to "Industrial Strategy." Pixels isn't just updating a game. They are deploying a stack: • 15M PIXEL Pool to mobilize the social layer. • Chapter 3 Mechanics to create industrial depth. • Stacked USDC Rewards to ensure economic longevity. • Supply Chain Logic to force social collaboration. So when I look at $PIXEL, I do not see “just another farming token.” I see an ecosystem transitioning from a digital playground to a digital economy—one that values production, reputation, and social proof above simple participation. The industrial revolution in Pixels isn't coming. It's already live. @pixels #pixel $PIXEL

Binance Creator Campaign and Industrial Expansion (Chapter 3).

Most users are looking at the new Binance Square campaign and seeing a simple giveaway:
Complete tasks, write a post, get a share of 15,000,000 $PIXEL .
I think that misses the tectonic shift in how Pixels is building its moat.
Binance isn't just distributing tokens; it is stress-testing the social distribution layer of the game. By incentivizing 15 million $PIXEL in rewards, the ecosystem is effectively hiring thousands of creators to document the move into Chapter 3: Industrial Expansion. This isn't marketing; it's the tokenization of attention to support a massive structural change in the gameplay itself.
That shifts the question from "is this a good airdrop?" to something much more interesting:
How does Pixels move from a "cute farming game" to a serious industrial simulator without losing its soul?
The answer lies in the new "Industrial Stack" logic.
In practical terms, Pixels Chapter 3 has killed the simple click-and-harvest loop. The introduction of full supply chains and the "Stacked" reward infrastructure means players are now managing complex operations. You aren't just planting seeds; you are negotiating guild trades and speculating on rare minerals from Space and Arctic lands.
That already makes Pixels different from the usual "hyper-casual" Web3 narrative.
But the architecture gets more interesting when you look at the Reward Pivot.
The team recently launched a smart reward system that pays out in USDC. This is a masterstroke in economic design. On most chains, the native token is both the fuel and the reward, leading to inevitable selling pressure. By using an external studio-plugged system to payout USDC, Pixels is decoupling gameplay rewards from token price volatility.
This matters because Pixels is no longer just defending a token price.
It is defending the player's time.
On most projects, if the token drops, the game dies. Pixels is trying to break that loop. By introducing industrial-scale mechanics and professionalizing the creator layer via Binance Square, they are building a "Digital State" where $PIXEL acts as the governance and capital layer, while the operational rewards move toward stability.
This is a much more serious design choice than it first appears.
Because if Web3 gaming is to reach the next billion users, the economics must be invisible and the utility must be undeniable.
There is another layer here: Guild-as-a-Corporation. In Chapter 3, guilds are no longer just chat rooms; they are becoming corporate entities that manage land plots like factories. The Binance campaign essentially funds the "PR departments" of these guilds, forcing the community to level up their discourse from "GM" to "Industrial Strategy."
Pixels isn't just updating a game. They are deploying a stack:
• 15M PIXEL Pool to mobilize the social layer.
• Chapter 3 Mechanics to create industrial depth.
• Stacked USDC Rewards to ensure economic longevity.
• Supply Chain Logic to force social collaboration.
So when I look at $PIXEL , I do not see “just another farming token.”
I see an ecosystem transitioning from a digital playground to a digital economy—one that values production, reputation, and social proof above simple participation.
The industrial revolution in Pixels isn't coming. It's already live.
@Pixels #pixel $PIXEL
記事
翻訳参照
Pixels is not a game about farming. It is a game about resource management under pressure.Most users still try to read Pixels through one old template: A 2D farm game where you click crops to extract tokens. I think that misses the architecture completely. The Pixels litepaper describes the network not just as "Play-to-Earn," but as a complex ecosystem built around three pillars: finite resources, social hierarchy, and reputation. The core idea is not "infinite rewards." It is to create a sustainable economy where every action—from planting a seed to crafting a tool—is constrained by Energy. That shifts the question from “how much can I earn?” to something much more useful: How does a game survive the transition from inflationary rewards to sustainable utility? In practical terms, Pixels is built for the "Play-and-Earn" era. The docs explicitly move away from the BERRY-era hyper-inflation. $PIXEL is framed as a "Hard Currency"—a premium resource used for crafting, speed-ups, and guild participation. It isn't just something you receive; it’s something you must strategically spend to stay competitive. That already makes Pixels different from the usual "farm-and-dump" narrative. But the architecture gets more interesting when you look at the Energy layer. On most chains, the bottleneck is gas fees. In Pixels, the bottleneck is Energy. It is the lifeblood of the economy. Since Energy is limited, every player becomes a micro-manager of efficiency. $PIXEL allows users to manipulate these constraints—buying time, increasing yield, and bypassing friction. This matters because Pixels is not just tokenizing items. It is tokenizing social status and logistical priority. On most Web3 games, the token is a byproduct of play. Pixels tries to flip this. The official documentation highlights that Land NFT owners aren't just landlords; they are infrastructure providers. They provide the "machines" (industries) that other players use, creating a symbiotic relationship between landowners and laborers. That is a much more serious design choice than it first appears. Because if Web3 gaming is to become permanent, then economic design matters as much as the "fun" factor. There is another layer here that developers and investors should notice: Interoperability. Pixels supports over 50 NFT collections, allowing users to use their Bored Apes or Pudgy Penguins as in-game avatars. This turns the game into a social infrastructure—a neutral ground where different digital identities can interact. Pixels isn't just selling a game. They are selling a stack: • $PIXEL for premium utility and governance. • Energy as a primary economic constraint. • Reputation as a shield against botting and bad actors. • Land as a productive asset within a social network. So when I look at $PIXEL, I do not see "just another gaming token." I see a network trying to make three things work at once: sustainable rewards, massive social interoperability, and a controlled resource economy. That is much harder than launching a farm. But it is also much more interesting. @pixels #pixel $PIXEL

Pixels is not a game about farming. It is a game about resource management under pressure.

Most users still try to read Pixels through one old template:
A 2D farm game where you click crops to extract tokens.
I think that misses the architecture completely.
The Pixels litepaper describes the network not just as "Play-to-Earn," but as a complex ecosystem built around three pillars: finite resources, social hierarchy, and reputation. The core idea is not "infinite rewards." It is to create a sustainable economy where every action—from planting a seed to crafting a tool—is constrained by Energy.
That shifts the question from “how much can I earn?” to something much more useful:
How does a game survive the transition from inflationary rewards to sustainable utility?
In practical terms, Pixels is built for the "Play-and-Earn" era. The docs explicitly move away from the BERRY-era hyper-inflation. $PIXEL is framed as a "Hard Currency"—a premium resource used for crafting, speed-ups, and guild participation. It isn't just something you receive; it’s something you must strategically spend to stay competitive.
That already makes Pixels different from the usual "farm-and-dump" narrative.
But the architecture gets more interesting when you look at the Energy layer.
On most chains, the bottleneck is gas fees. In Pixels, the bottleneck is Energy. It is the lifeblood of the economy. Since Energy is limited, every player becomes a micro-manager of efficiency. $PIXEL allows users to manipulate these constraints—buying time, increasing yield, and bypassing friction.
This matters because Pixels is not just tokenizing items.
It is tokenizing social status and logistical priority.
On most Web3 games, the token is a byproduct of play. Pixels tries to flip this. The official documentation highlights that Land NFT owners aren't just landlords; they are infrastructure providers. They provide the "machines" (industries) that other players use, creating a symbiotic relationship between landowners and laborers.
That is a much more serious design choice than it first appears.
Because if Web3 gaming is to become permanent, then economic design matters as much as the "fun" factor.
There is another layer here that developers and investors should notice: Interoperability. Pixels supports over 50 NFT collections, allowing users to use their Bored Apes or Pudgy Penguins as in-game avatars. This turns the game into a social infrastructure—a neutral ground where different digital identities can interact.
Pixels isn't just selling a game. They are selling a stack:
$PIXEL for premium utility and governance.
• Energy as a primary economic constraint.
• Reputation as a shield against botting and bad actors.
• Land as a productive asset within a social network.
So when I look at $PIXEL , I do not see "just another gaming token."
I see a network trying to make three things work at once: sustainable rewards, massive social interoperability, and a controlled resource economy.
That is much harder than launching a farm.
But it is also much more interesting.
@Pixels #pixel $PIXEL
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翻訳参照
Why you can’t "fake it" in the $PIXEL economy. 🛡️ Most Web3 games are destroyed by bots long before they reach the mainstream. Pixels took a different path by building a Reputation System that acts as a gatekeeper for value. 1. Trust-Based Rewards: Your ability to withdraw and trade PIXEL is tied to your reputation score. Real players win; sybil attackers lose. 2. The Anti-Bot Filter: By analyzing on-chain and in-game behavior, Pixels ensures that the economy isn't drained by automated scripts. 3. Long-Term Value: A clean economy means the PIXEL token retains its utility for those who actually play and build. It’s not enough to have the token. You have to have the "trust." In the world of pixels, your reputation is your most valuable asset. Are you building your score, or just clicking? 👇 @pixels #pixel $PIXEL
Why you can’t "fake it" in the $PIXEL economy. 🛡️

Most Web3 games are destroyed by bots long before they reach the mainstream. Pixels took a different path by building a Reputation System that acts as a gatekeeper for value.

1. Trust-Based Rewards: Your ability to withdraw and trade PIXEL is tied to your reputation score. Real players win; sybil attackers lose.
2. The Anti-Bot Filter: By analyzing on-chain and in-game behavior, Pixels ensures that the economy isn't drained by automated scripts.
3. Long-Term Value: A clean economy means the PIXEL token retains its utility for those who actually play and build.

It’s not enough to have the token. You have to have the "trust." In the world of pixels, your reputation is your most valuable asset.
Are you building your score, or just clicking? 👇
@Pixels #pixel $PIXEL
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ブリッシュ
翻訳参照
#plasma $XPL Нарешті блокчейн, який думає про користувача! Завдяки @Plasma перекази стейблкоїнів стають такими ж зручними, як звичайна оплата карткою. Можливість платити за газ будь-яким токеном, а це справжній геймчейнджер. Вірю в потенціал $XPL та розвиток цієї платіжної мережі. Крипта має бути зручною! #plasma
#plasma $XPL

Нарешті блокчейн, який думає про користувача! Завдяки @Plasma перекази стейблкоїнів стають такими ж зручними, як звичайна оплата карткою. Можливість платити за газ будь-яким токеном, а це справжній геймчейнджер. Вірю в потенціал $XPL та розвиток цієї платіжної мережі. Крипта має бути зручною! #plasma
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Plasma: майбутнє безкомісійних транзакційПроєкт @Plasma впроваджує інноваційну архітектуру L1-блокчейну, орієнтовану на глобальне масштабування розрахунків у стейблкоїнах. Завдяки вдосконаленим механізмам консенсусу мережа забезпечує миттєві транзакції з нульовою комісією, що фактично нівелює традиційні бар'єри для масового використання цифрових активів. Технологічна інтеграція з Bitcoin через нативний міст у поєднанні з повною EVM-сумісністю створює надійний фундамент для побудови сучасних децентралізованих фінансових додатків. Ключову роль у функціонуванні цієї екосистеми відіграє токен $XPL, який гарантує стійкість та прозорість усіх внутрішніх процесів. Такий підхід робить цифрові платежі максимально зручними та доступними для кожного користувача. #plasma $XPL {spot}(XPLUSDT)

Plasma: майбутнє безкомісійних транзакцій

Проєкт @Plasma впроваджує інноваційну архітектуру L1-блокчейну, орієнтовану на глобальне масштабування розрахунків у стейблкоїнах. Завдяки вдосконаленим механізмам консенсусу мережа забезпечує миттєві транзакції з нульовою комісією, що фактично нівелює традиційні бар'єри для масового використання цифрових активів.
Технологічна інтеграція з Bitcoin через нативний міст у поєднанні з повною EVM-сумісністю створює надійний фундамент для побудови сучасних децентралізованих фінансових додатків. Ключову роль у функціонуванні цієї екосистеми відіграє токен $XPL , який гарантує стійкість та прозорість усіх внутрішніх процесів. Такий підхід робить цифрові платежі максимально зручними та доступними для кожного користувача. #plasma $XPL
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