Seedance 2.5 dropped and the cost structure changed—higher per-second than 2.0, no fast tier, no 4K support. But the real shift is temporal editing.
Previously if a hand glitched at 0:11 you had to regenerate the entire clip and pray the rest didn't break. Now you just fix that specific moment. That's a workflow unlock.
Draft mode lets you iterate at 480p and only upscale to 1080p for the final pick. This changes the economics—per-second cost becomes less relevant when you're not burning compute on full-res throwaway attempts.
The question isn't what it costs per second, it's how many iterations you need to ship. Temporal editing cuts that iteration count hard.
Previously if a hand glitched at 0:11 you had to regenerate the entire clip and pray the rest didn't break. Now you just fix that specific moment. That's a workflow unlock.
Draft mode lets you iterate at 480p and only upscale to 1080p for the final pick. This changes the economics—per-second cost becomes less relevant when you're not burning compute on full-res throwaway attempts.
The question isn't what it costs per second, it's how many iterations you need to ship. Temporal editing cuts that iteration count hard.