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Pixels

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Verified Creator
Home of the $PIXEL ecosystem. https://play.pixels.xyz/
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Welcome to Stacked - the next layer of the $PIXEL ecosystem. For players: play games, earn rewards, cash out For studios: supercharge growth, launch sustainable play-to-earn rewards in one system Best-in-class tools built from everything we learned scaling Pixels.
Welcome to Stacked - the next layer of the $PIXEL ecosystem.

For players: play games, earn rewards, cash out
For studios: supercharge growth, launch sustainable play-to-earn rewards in one system

Best-in-class tools built from everything we learned scaling Pixels.
PINNED
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Meet Stacked. The App That Makes Play-to-Earn Actually Work.A lot of people think of Pixels as just a game. That was never the full picture. As we built Pixels, we realized that most Web3 games share the same problem: how to add ownership to games without breaking their economies or attracting the wrong users. The hard part was never putting assets on-chain. The hard part is managing incentive alignment. And that is the biggest reason so many Web3 games have struggled. Over the last year, we’ve materially improved the economics within Pixels and gotten much closer to what the market has been chasing for a long time: sustainable play-to-earn. That problem became our obsession. That problem is what led to Stacked. Stacked is a rewards app for players and a rewarded LiveOps engine for games - built from everything we learned scaling Pixels. So What Is Stacked? For players, it is one place to: play games, complete missions, build streaks, earn rewards, and cash out across a growing ecosystem. For studios, it is the system underneath that experience: event tracking, targeting, reward logic, fraud controls, payouts, testing, attribution, and, increasingly, an AI game economist that helps teams figure out what to reward and why. What Stacked means for players For players, the experience is meant to be simple. You download one app, play real games, get tasks matched to how you play, earn rewards, and you claim them in one place. That’s the experience. What makes it different is what happens underneath. Not every player should see the same task. Not every action deserves the same reward. And importantly: we do not sell personal data to third parties. Gameplay signals stay inside the Stacked system and are used to improve reward matching. The first wave: Stacked is launching first across our own first-party ecosystem: 🧑‍🌾 Pixels ⛏️ Pixel Dungeons 🦖 Sleepagotchi 🥰 Chubkins in early access Players should think about this as a soft launch. We’re starting with the games we know best, where we control the loops and understand the economics, so we can tighten the system before scaling. For the first few weeks, the rewards feed will focus on $PIXEL ecosystem games. Over time, more games, more reward types, and more experiences will appear as the network grows. The slow start is intentional. As confidence in the system builds, we’ll accelerate user acquisition, grow Stacked more aggressively, and open the doors to more B2B partners. The first chapter is focused. The latter ones get much bigger. What Stacked Means for Studios On the studio side, Stacked is the system we wish we had from day one. At its core, Stacked is a rewarded LiveOps engine. A studio integrates, sends gameplay events into the system, and Stacked helps decide: Who should get rewardedFor whatWhenAnd with what kind of reward The goal is to reward the right behavior, for the right user, at the right moment, and then measure whether it actually improved retention, revenue, or LTV. That is where Stacked becomes more than a quest board. It becomes a system for running reward-driven LiveOps with actual controls around targeting, pricing, attribution, and abuse. One of the things we are most excited about is the agent layer built on top. This is not “AI” for the sake of saying we have AI - it is an AI game economist built to help LiveOps teams move faster and make better decisions. You can ask it questions like: What are my most loyal users doing before day 30?What separates whales that retain from whales that churn?Which mechanics correlate with long-term engagement?What reward experiments should we run to improve D7 retention?Where is reward spend leaking without lifting KPIs? The system can generate reports, identify meaningful cohorts, suggest experiments, and help teams create new reward logic tied to the outcomes they actually care about. This was built in production, not in a deck. Shaped by millions of players, hundreds of millions of rewards, and thousands of experiments across live game systems. Why we think this has a real shot Over the last 4 years, the Pixels team has shipped hundreds of updates to millions of players. Throughout that time, we have been focused on one problem: figuring out how play-to-earn systems can actually work. We have learned tactics to prevent what usually goes wrong in these products: bots, farmed quests, shallow engagement, bad targeting, bad payout design, and reward loops that look good on paper but destroy value in practice. Stacked came directly out of these lessons. Second, we already have our own games to test it in. That matters. It means we can improve the system in live environments we know deeply before expanding it outward. We’re not reliant on the success of other games to scale the systems in the beginning stages. These concepts helped drive over $25M in revenue inside Pixels. Stacked is already live and working For the past year, we’ve been optimizing the system around Return on Reward Spend in our core game, Pixels. The latest iterations have pushed the economics into a far healthier place, with real spend and real burn happening inside the game loop rather than endless emissions. So the story is not “maybe this could work someday.” The story is simple: This works now. It is live today. It has helped make Pixels profitable. Now the team is taking what it has learned and building beyond a single game. The ecosystem already includes Pixels, Pixel Dungeons, Sleepagotchi and Chubkins. That makes Stacked more than just a feature. It is the shared rewards layer across a growing ecosystem of games. Where $PIXEL fits A lot of people will understandably ask where PIXEL fits into all of this. PIXEL remains an important part of the ecosystem, and the ecosystem itself is getting broader. At the same time, Stacked is built to support multiple reward types. Over time, users will start to see a broader mix inside the app, including things like Stacked Points and, in some contexts, rewards like USDC. Long-term, we expect PIXEL to become more staking-centric inside the ecosystem. If you follow staking closely, you may have already noticed that Stacked and Chubkins are now visible in the staking system, and that USDC support for staking rewards is live as well! That is not accidental. It reflects where things are heading: from one game and one token loop, toward a wider ecosystem where staking connects to more surfaces over time. We’ll share more specifics around staking and ecosystem reward evolution separately as those pieces are ready. What Pixels is doing now We are still building games. That part has not changed. Pixels is still core to what we do. Pixel Dungeons is a big focus. Sleepagotchi is part of the ecosystem. Chubkins has been built from day one with this reward system in mind. What is changing is how we think about all of these products together. We are no longer thinking about them as isolated titles. Stacked is the shared rewards layer across the $PIXEL ecosystem. That means: More shared identity across gamesMore ways for players to earnBetter matching over timeMore room for creator and social loopsMore learnings flowing across titlesAnd a stronger foundation for everything we build next The Pixels ecosystem started with one game. It is becoming something much bigger than that. And Stacked is a big part of that next chapter. How to access Stacked 🔗 App for players: app.stacked.xyz 🔗 Website for players: stacked.xyz 🔗 For studios: stacked.xyz/business More to share as the product grows and new updates roll out. For now, we’re excited to finally show people what we’ve been building. Welcome to Stacked.

Meet Stacked. The App That Makes Play-to-Earn Actually Work.

A lot of people think of Pixels as just a game. That was never the full picture.
As we built Pixels, we realized that most Web3 games share the same problem: how to add ownership to games without breaking their economies or attracting the wrong users.
The hard part was never putting assets on-chain. The hard part is managing incentive alignment. And that is the biggest reason so many Web3 games have struggled.
Over the last year, we’ve materially improved the economics within Pixels and gotten much closer to what the market has been chasing for a long time: sustainable play-to-earn.
That problem became our obsession. That problem is what led to Stacked.
Stacked is a rewards app for players and a rewarded LiveOps engine for games - built from everything we learned scaling Pixels.
So What Is Stacked?
For players, it is one place to: play games, complete missions, build streaks, earn rewards, and cash out across a growing ecosystem.
For studios, it is the system underneath that experience: event tracking, targeting, reward logic, fraud controls, payouts, testing, attribution, and, increasingly, an AI game economist that helps teams figure out what to reward and why.
What Stacked means for players

For players, the experience is meant to be simple. You download one app, play real games, get tasks matched to how you play, earn rewards, and you claim them in one place. That’s the experience.
What makes it different is what happens underneath.
Not every player should see the same task. Not every action deserves the same reward.
And importantly: we do not sell personal data to third parties. Gameplay signals stay inside the Stacked system and are used to improve reward matching.
The first wave:
Stacked is launching first across our own first-party ecosystem:
🧑‍🌾 Pixels
⛏️ Pixel Dungeons
🦖 Sleepagotchi
🥰 Chubkins in early access
Players should think about this as a soft launch. We’re starting with the games we know best, where we control the loops and understand the economics, so we can tighten the system before scaling.
For the first few weeks, the rewards feed will focus on $PIXEL ecosystem games. Over time, more games, more reward types, and more experiences will appear as the network grows.
The slow start is intentional. As confidence in the system builds, we’ll accelerate user acquisition, grow Stacked more aggressively, and open the doors to more B2B partners. The first chapter is focused. The latter ones get much bigger.
What Stacked Means for Studios
On the studio side, Stacked is the system we wish we had from day one. At its core, Stacked is a rewarded LiveOps engine.
A studio integrates, sends gameplay events into the system, and Stacked helps decide:
Who should get rewardedFor whatWhenAnd with what kind of reward
The goal is to reward the right behavior, for the right user, at the right moment, and then measure whether it actually improved retention, revenue, or LTV.
That is where Stacked becomes more than a quest board. It becomes a system for running reward-driven LiveOps with actual controls around targeting, pricing, attribution, and abuse.

One of the things we are most excited about is the agent layer built on top. This is not “AI” for the sake of saying we have AI - it is an AI game economist built to help LiveOps teams move faster and make better decisions.
You can ask it questions like:
What are my most loyal users doing before day 30?What separates whales that retain from whales that churn?Which mechanics correlate with long-term engagement?What reward experiments should we run to improve D7 retention?Where is reward spend leaking without lifting KPIs?
The system can generate reports, identify meaningful cohorts, suggest experiments, and help teams create new reward logic tied to the outcomes they actually care about.
This was built in production, not in a deck. Shaped by millions of players, hundreds of millions of rewards, and thousands of experiments across live game systems.

Why we think this has a real shot
Over the last 4 years, the Pixels team has shipped hundreds of updates to millions of players. Throughout that time, we have been focused on one problem: figuring out how play-to-earn systems can actually work.
We have learned tactics to prevent what usually goes wrong in these products: bots, farmed quests, shallow engagement, bad targeting, bad payout design, and reward loops that look good on paper but destroy value in practice.
Stacked came directly out of these lessons.
Second, we already have our own games to test it in. That matters. It means we can improve the system in live environments we know deeply before expanding it outward. We’re not reliant on the success of other games to scale the systems in the beginning stages.
These concepts helped drive over $25M in revenue inside Pixels.

Stacked is already live and working
For the past year, we’ve been optimizing the system around Return on Reward Spend in our core game, Pixels. The latest iterations have pushed the economics into a far healthier place, with real spend and real burn happening inside the game loop rather than endless emissions.
So the story is not “maybe this could work someday.”
The story is simple: This works now. It is live today. It has helped make Pixels profitable.
Now the team is taking what it has learned and building beyond a single game.
The ecosystem already includes Pixels, Pixel Dungeons, Sleepagotchi and Chubkins.
That makes Stacked more than just a feature. It is the shared rewards layer across a growing ecosystem of games.

Where $PIXEL fits
A lot of people will understandably ask where PIXEL fits into all of this.
PIXEL remains an important part of the ecosystem, and the ecosystem itself is getting broader.
At the same time, Stacked is built to support multiple reward types. Over time, users will start to see a broader mix inside the app, including things like Stacked Points and, in some contexts, rewards like USDC.
Long-term, we expect PIXEL to become more staking-centric inside the ecosystem.
If you follow staking closely, you may have already noticed that Stacked and Chubkins are now visible in the staking system, and that USDC support for staking rewards is live as well! That is not accidental. It reflects where things are heading: from one game and one token loop, toward a wider ecosystem where staking connects to more surfaces over time.
We’ll share more specifics around staking and ecosystem reward evolution separately as those pieces are ready.
What Pixels is doing now
We are still building games. That part has not changed.
Pixels is still core to what we do.
Pixel Dungeons is a big focus.
Sleepagotchi is part of the ecosystem.
Chubkins has been built from day one with this reward system in mind.
What is changing is how we think about all of these products together. We are no longer thinking about them as isolated titles.
Stacked is the shared rewards layer across the $PIXEL ecosystem.
That means:
More shared identity across gamesMore ways for players to earnBetter matching over timeMore room for creator and social loopsMore learnings flowing across titlesAnd a stronger foundation for everything we build next
The Pixels ecosystem started with one game. It is becoming something much bigger than that. And Stacked is a big part of that next chapter.
How to access Stacked
🔗 App for players: app.stacked.xyz
🔗 Website for players: stacked.xyz
🔗 For studios: stacked.xyz/business
More to share as the product grows and new updates roll out.
For now, we’re excited to finally show people what we’ve been building.
Welcome to Stacked.
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The tech that $PIXEL is about to launch is actually crazy / best in-industry. Stacked, coming soon.
The tech that $PIXEL is about to launch is actually crazy / best in-industry.

Stacked, coming soon.
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There's no easier cash out method than crypto.
There's no easier cash out method than crypto.
Ali Tehsildar
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Gaming continues to be one of the strongest onboarding gateways for Web3.

Projects like Pixels are proving that blockchain games can build real communities and sustainable economies.

If the ecosystem keeps growing, $PIXEL
could remain one of the more interesting GameFi tokens to watch this cycle

#PIXEL/USDT
@Pixels
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If you're building a games company, you now have to build assuming your game will be able to be copied with a single AI prompt, within the next 3-5 years. If that is the case, where is the moat? What are you building that is valuable and durable? We're building Stacked - crypto's new favorite rewards app. Complete tasks --> get rewards --> cash out 🤑 Coming soon. $PIXEL
If you're building a games company, you now have to build assuming your game will be able to be copied with a single AI prompt, within the next 3-5 years.

If that is the case, where is the moat? What are you building that is valuable and durable?

We're building Stacked - crypto's new favorite rewards app.

Complete tasks --> get rewards --> cash out 🤑

Coming soon. $PIXEL
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Sneak peek of the new $PIXEL 👉 An SDK that makes any game or product play-to-earn: Stacked 👉 An AI game economist that makes live suggestions/tweaks 👉 Powered by proprietary models, data, and thousands of experiments 👉 $PIXEL staking integration 👉 New app, new game: Chubkins Coming SOON 🤝
Sneak peek of the new $PIXEL

👉 An SDK that makes any game or product play-to-earn: Stacked
👉 An AI game economist that makes live suggestions/tweaks
👉 Powered by proprietary models, data, and thousands of experiments
👉 $PIXEL staking integration
👉 New app, new game: Chubkins

Coming SOON 🤝
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🐾 ANIMAL CARE UPDATE 🐄 Animal Care just got a massive upgrade! 🐄 New & improved Animals (with cute art!) 🧺 New feed + gather game loop 🐣 Hatch & raise babies Plus, more updates!!: ⚒️ NEW Industry! The Alchemic Forge 🗺️ 2 New Quests + 155 New Recipes 💖 NEW VIP Benefit: Access the Taskboard anywhere from the HUD! Check out the Pixels Post for all the info! 🔗 <https://pixelspost.substack.com/p/huge-update-animal-care-quests-more> Watch the release video here! https://x.com/pixels_online/status/2014136966132953506?s=20
🐾 ANIMAL CARE UPDATE 🐄

Animal Care just got a massive upgrade!

🐄 New & improved Animals (with cute art!)
🧺 New feed + gather game loop
🐣 Hatch & raise babies

Plus, more updates!!:

⚒️ NEW Industry! The Alchemic Forge
🗺️ 2 New Quests + 155 New Recipes
💖 NEW VIP Benefit: Access the Taskboard anywhere from the HUD!

Check out the Pixels Post for all the info! 🔗
<https://pixelspost.substack.com/p/huge-update-animal-care-quests-more>

Watch the release video here!
https://x.com/pixels_online/status/2014136966132953506?s=20
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New Moku Quest! Hantao needs your help finding Wart 🐌 Wart is chronically anxious and is hiding all over Terra Villa. Hantao needs your help tracking him down! Talk to Hantao in Terra Villa Central to start Find 3 Warts each day and bring them to the snail cage in the Rave Cave under The Drunken Goose Rewards: 🎁 Earn up to 3 Moki Balls with Pixels and Moku prizes ⭐ 5 Reputation Points ⏰ Quest closes Dec 5 at 7 PM UTC https://x.com/pixels_online/status/1995917320360001717?s=20
New Moku Quest! Hantao needs your help finding Wart 🐌

Wart is chronically anxious and is hiding all over Terra Villa. Hantao needs your help tracking him down!

Talk to Hantao in Terra Villa Central to start

Find 3 Warts each day and bring them to the snail cage in the Rave Cave under The Drunken Goose

Rewards:
🎁 Earn up to 3 Moki Balls with Pixels and Moku prizes
⭐ 5 Reputation Points

⏰ Quest closes Dec 5 at 7 PM UTC

https://x.com/pixels_online/status/1995917320360001717?s=20
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What's that? ANOTHER UPDATE? NEW HALLOWEEN THEMED GAME IN THE NEON ZONE: Living Labyrinth! 🧟 Step into the Living Labyrinth, a twisted maze filled with chests, coffins, and lurking zombies ready to test your courage and your luck! The trick is… you can only see a few steps ahead. It’s dark in here, so move carefully or you might bump into something spooky. If you do, you’ll be sent right back to the start! This is a permanent addition to the Neon Zone! Go check it out! PLUS: New Aura + More Pets! 👻 🦇 👻 A new kind of Aura just dropped: Made in Paint Ghost Aura It’s temporary, only lasting 24 hours! Eat it to adopt it’s spooky powers, and enjoy the ghosts! Costs only 3,125 Stuff Stubs :stuffstub: 🦇 Master Zeller is giving out 16 Bat NFT Pets over the next few weeks! Only 1 will drop per day… so good luck! X: https://x.com/pixels_online/status/1984297870330126473 Pixels Post: https://pixelspost.substack.com/p/new-neon-zone-game-living-labyrinth
What's that? ANOTHER UPDATE?

NEW HALLOWEEN THEMED GAME IN THE NEON ZONE: Living Labyrinth! 🧟

Step into the Living Labyrinth, a twisted maze filled with chests, coffins, and lurking zombies ready to test your courage and your luck!

The trick is… you can only see a few steps ahead. It’s dark in here, so move carefully or you might bump into something spooky. If you do, you’ll be sent right back to the start!

This is a permanent addition to the Neon Zone! Go check it out!

PLUS: New Aura + More Pets! 👻 🦇

👻 A new kind of Aura just dropped: Made in Paint Ghost Aura
It’s temporary, only lasting 24 hours! Eat it to adopt it’s spooky powers, and enjoy the ghosts! Costs only 3,125 Stuff Stubs :stuffstub:

🦇 Master Zeller is giving out 16 Bat NFT Pets over the next few weeks! Only 1 will drop per day… so good luck!

X: https://x.com/pixels_online/status/1984297870330126473
Pixels Post: https://pixelspost.substack.com/p/new-neon-zone-game-living-labyrinth
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🏰 Welcome to Chapter 3: Bountyfall **3 Unions, 1 mission: restore balance to Terra Villa.** Join your Union, gather Yieldstones, fight for balance in Terra Villa and win $PIXEL 💎 How to play: Head into Hearth Hall and choose your Union: 🌿 Awaken the wild within: Wildgroves ⚡ Rise with purpose: Seedwrights 💥 Embrace the harvest of shadow: Reapers Increase your Union’s Hearth Health: 💎 Earn Yieldstones through the Taskboard and Yieldstone Press (new industry!) 🔥 Place Yieldstones in their respective Hearths to strengthen yours & sabotage rivals ⚔️ Increase Hearth Health to compete for rewards and rise on the leaderboards Once a Union’s Hearth Health hits 100%, the Season is over and members will receive their rewards: 🥇 1st place Union: 70% of the rewards pool 🥈 2nd place Union: 30% of the rewards pool 🥉 3rd place Union: starter Yieldstones for next season! Find everything you need to know on the Pixels Post 👉 https://pixelspost.substack.com/p/welcome-to-chapter-3-bountyfall WANT TO WIN VIP? ENGAGE WITH [THIS POST](https://x.com/pixels_online/status/1983972283837509996)
🏰 Welcome to Chapter 3: Bountyfall
**3 Unions, 1 mission: restore balance to Terra Villa.**

Join your Union, gather Yieldstones, fight for balance in Terra Villa and win $PIXEL 💎

How to play:

Head into Hearth Hall and choose your Union:
🌿 Awaken the wild within: Wildgroves
⚡ Rise with purpose: Seedwrights
💥 Embrace the harvest of shadow: Reapers

Increase your Union’s Hearth Health:
💎 Earn Yieldstones through the Taskboard and Yieldstone Press (new industry!)
🔥 Place Yieldstones in their respective Hearths to strengthen yours & sabotage rivals
⚔️ Increase Hearth Health to compete for rewards and rise on the leaderboards

Once a Union’s Hearth Health hits 100%, the Season is over and members will receive their rewards:
🥇 1st place Union: 70% of the rewards pool
🥈 2nd place Union: 30% of the rewards pool
🥉 3rd place Union: starter Yieldstones for next season!

Find everything you need to know on the Pixels Post 👉 https://pixelspost.substack.com/p/welcome-to-chapter-3-bountyfall

WANT TO WIN VIP? ENGAGE WITH [THIS POST](https://x.com/pixels_online/status/1983972283837509996)
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GM Farmers!!! Vote for Pixels!! We're up for 3 awards this year, vote now: https://gam3s.gg/gam3awards/ Some updates just went out, check out the Pixels Post: https://pixelspost.substack.com/p/vote-for-pixels-some-updates See you at this week's live stream AMA! Same time, same place!
GM Farmers!!!

Vote for Pixels!!
We're up for 3 awards this year, vote now: https://gam3s.gg/gam3awards/

Some updates just went out, check out the Pixels Post: https://pixelspost.substack.com/p/vote-for-pixels-some-updates

See you at this week's live stream AMA! Same time, same place!
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Merchant Ships Just Got a BIG Update ⛵ 🎣 New industries: Fishing Ponds and Sushi Tables 🍣 ⭐ New land skill type: Exploration (XP gained from Fishing and Sushi) New Surprise Boxes in-store: The Pier Pressure Cache Chrono Cargo 💥 Two new types of personal boosts inside: Yield and Speed Contracts Now Reward Only: 💎 $PIXEL 🪙 Coins 🛟 Buoy Bucks Plus lots of other updates! Read more on the Pixels Post: https://pixelspost.substack.com/p/merchant-ships-just-got-a-big-update
Merchant Ships Just Got a BIG Update ⛵

🎣 New industries: Fishing Ponds and Sushi Tables 🍣
⭐ New land skill type: Exploration (XP gained from Fishing and Sushi)

New Surprise Boxes in-store:
The Pier Pressure Cache
Chrono Cargo
💥 Two new types of personal boosts inside: Yield and Speed

Contracts Now Reward Only:
💎 $PIXEL
🪙 Coins
🛟 Buoy Bucks

Plus lots of other updates! Read more on the Pixels Post:
https://pixelspost.substack.com/p/merchant-ships-just-got-a-big-update
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🔋 New Energy Drink, Neon Zone Tweaks & VIP Adjustments! 🎖️ VIP Tiers Rebalancing: Faster tier shifts, 7-day grace stays, degradation rate lowered 🔋 Rustic Rush Release: New 500 Energy drink (25,000 Coins), now in Coins UI + Stores 🕹️ Neon Zone Updates: - That-a-Way now starts with 3 players - Leon’s Hold’em new raise limit of 800 Stuff Stubs per person ⚡ Plus: Nominate Pixels in the GAM3 Awards here: [https://gam3s.gg/gam3awards](https://gam3s.gg/gam3awards/) Let’s bring it home! 📩 Read the Pixels Post to learn more:https://pixelspost.substack.com/p/new-energy-drink-neon-zone-tweaks
🔋 New Energy Drink, Neon Zone Tweaks & VIP Adjustments!

🎖️ VIP Tiers Rebalancing: Faster tier shifts, 7-day grace stays, degradation rate lowered

🔋 Rustic Rush Release: New 500 Energy drink (25,000 Coins), now in Coins UI + Stores

🕹️ Neon Zone Updates:

- That-a-Way now starts with 3 players
- Leon’s Hold’em new raise limit of 800 Stuff Stubs per person

⚡ Plus: Nominate Pixels in the GAM3 Awards here: [https://gam3s.gg/gam3awards](https://gam3s.gg/gam3awards/)

Let’s bring it home!

📩 Read the Pixels Post to learn more:https://pixelspost.substack.com/p/new-energy-drink-neon-zone-tweaks
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🕹️ New Games Coming to Leon’s Neon Zone! 🚀 Launches September 18 @ 3:00 PM UTC 🕹️ 3 New Games: Leon’s Hold’em, That-a-Way, and Coin Flipper 🔮 Master Zeller’s new and guaranteed fortunes: Water Spreader, NFT Land House Skin, Farm Charms, and more! ⏳ 48H Leaderboards continue 🎁 3rd Dimension Redemption Store Refresh: Speck House Skin, $PIXEL, Pets, NFT Avatars, and more! 📩 Read the Pixels Post to learn more: https://pixelspost.substack.com/p/new-games-coming-for-leons-neon-zone
🕹️ New Games Coming to Leon’s Neon Zone!

🚀 Launches September 18 @ 3:00 PM UTC

🕹️ 3 New Games: Leon’s Hold’em, That-a-Way, and Coin Flipper
🔮 Master Zeller’s new and guaranteed fortunes: Water Spreader, NFT Land House Skin, Farm Charms, and more!
⏳ 48H Leaderboards continue
🎁 3rd Dimension Redemption Store Refresh: Speck House Skin, $PIXEL, Pets, NFT Avatars, and more!

📩 Read the Pixels Post to learn more: https://pixelspost.substack.com/p/new-games-coming-for-leons-neon-zone
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We're running a giveaway, but if you can see this, you're already entered! We're giving away 3 month VIP coupons to 3 lucky winners! To enter: - Join our official chat - Subscribe to this announcements channel! The login screen got a glow up! Read more about today's updates on the Pixels Post: https://pixelspost.substack.com/p/a-fresh-welcome-giveaway-and-small
We're running a giveaway, but if you can see this, you're already entered!

We're giving away 3 month VIP coupons to 3 lucky winners! To enter:
- Join our official chat
- Subscribe to this announcements channel!

The login screen got a glow up! Read more about today's updates on the Pixels Post: https://pixelspost.substack.com/p/a-fresh-welcome-giveaway-and-small
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🕹️ Leon’s Neon Zone Leaderboards are Back! The leaderboards re-open tomorrow at 12:00 AM UTC and the competition is heating up. ⏳ Resets every 48h at 12:00 AM UTC. Fresh boards, fresh rewards, fresh chance to shine. Other Updates: 🪓 Crafting recipe search now saves your last query ⚡ Quicksilver surplus readjusted 🏠 Entire bookmark bar is now clickable https://pixelspost.substack.com/p/leons-neon-zone-48-hour-showdown
🕹️ Leon’s Neon Zone Leaderboards are Back!

The leaderboards re-open tomorrow at 12:00 AM UTC and the competition is heating up.

⏳ Resets every 48h at 12:00 AM UTC. Fresh boards, fresh rewards, fresh chance to shine.

Other Updates:
🪓 Crafting recipe search now saves your last query
⚡ Quicksilver surplus readjusted
🏠 Entire bookmark bar is now clickable

https://pixelspost.substack.com/p/leons-neon-zone-48-hour-showdown
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🕹️ Leon’s Neon Zone Leaderboards are Back! 🎉 The battle is back on, starting Wednesday, Aug 27, at 12:00 AM UTC Leaderboards reset every 48 hours at 12:00 AM UTC. Read the Pixels Post for all the info: https://pixelspost.substack.com/p/leons-neon-zone-leaderboards-are
🕹️ Leon’s Neon Zone Leaderboards are Back! 🎉

The battle is back on, starting Wednesday, Aug 27, at 12:00 AM UTC

Leaderboards reset every 48 hours at 12:00 AM UTC.

Read the Pixels Post for all the info: https://pixelspost.substack.com/p/leons-neon-zone-leaderboards-are
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GM Farmers!! Small update just went out!! Check it out: https://pixelspost.substack.com/p/wines-are-tradeable-again ➡️ Wines update ➡️ New goodies in Seaside Stash ➡️ Neon Zone LB ending soon!!
GM Farmers!! Small update just went out!!

Check it out: https://pixelspost.substack.com/p/wines-are-tradeable-again

➡️ Wines update
➡️ New goodies in Seaside Stash
➡️ Neon Zone LB ending soon!!
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🐝 The Bees Are in Danger & Alina Needs You! 🌼 A blight is spreading through the apiaries and the bees may soon produce poisonous honey! 🍯 Alina’s brewed an **antidote**… but she’s lost her notebook. Now she needs you. Find her to get started! 👉🏼 Click here to read more the Pixels Post: https://pixelspost.substack.com/p/the-bees-are-in-danger-and-alina Comment a 🐝 on our X post to enter to win a case of Butterbrew! https://x.com/pixels_online/status/1956056826832904516
🐝 The Bees Are in Danger & Alina Needs You! 🌼

A blight is spreading through the apiaries and the bees may soon produce poisonous honey! 🍯

Alina’s brewed an **antidote**… but she’s lost her notebook. Now she needs you. Find her to get started!

👉🏼 Click here to read more the Pixels Post: https://pixelspost.substack.com/p/the-bees-are-in-danger-and-alina

Comment a 🐝 on our X post to enter to win a case of Butterbrew!
https://x.com/pixels_online/status/1956056826832904516
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🎪 The First-Ever UGC Fair Is Live! Head to the Football Field and explore 1,500+ community-made decorations, from pixelated dragons to cozy couches! What’s UGC? It stands for User-Generated Content: community-made decorations that players design and bring to life. 🛍️ Come explore, admire, and buy your favorites directly from the fairgrounds! 📸 Share with #PixelsUGCFair on X for a chance to win Avatar NFTs! 🕵️ Join daily Creator Hide-and-Seek 📅 Check out creator events on Discord 📍Now live at the Football Field 📅 Running all week until Monday, August 4 Full update on UGC Fair, Quicksilver Kickbacks, Farm Charm updates, $vPIXEL, tradable BBQs & more: 👉 https://pixelspost.substack.com/p/step-right-up-to-the-first-ever-ugc
🎪 The First-Ever UGC Fair Is Live!

Head to the Football Field and explore 1,500+ community-made decorations, from pixelated dragons to cozy couches!

What’s UGC? It stands for User-Generated Content: community-made decorations that players design and bring to life.

🛍️ Come explore, admire, and buy your favorites directly from the fairgrounds!

📸 Share with #PixelsUGCFair on X for a chance to win Avatar NFTs!
🕵️ Join daily Creator Hide-and-Seek
📅 Check out creator events on Discord

📍Now live at the Football Field
📅 Running all week until Monday, August 4

Full update on UGC Fair, Quicksilver Kickbacks, Farm Charm updates, $vPIXEL, tradable BBQs & more:
👉 https://pixelspost.substack.com/p/step-right-up-to-the-first-ever-ugc
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