I went into this interview expecting to talk about an NFT mint.
I came away questioning how we measure a mintโs success, what NFT utility can actually meanโand how much an ethical hacker can learn from a seemingly harmless screenshot.
Thatโs what made my conversation with Vexe so fascinating.
The first episode of Onchain. Unfiltered. is available to rewatch below ๐
Three highlights have stayed with me:
1โ I learned an entirely new way to measure the success of an NFT mint. For Vexe, success means holders becoming more knowledgeable, avoiding wallet drainsโand eventually feeling confident enough to teach others what theyโve learned.
2โ I discovered a level of NFT utility far beyond the usual staking, rewards and voting rights. Mud Mavericks combines ownership with live cybersecurity classes, practical exercises, full IP rights and 3D files holders can use to create their own content.
3โ I was impressedโand slightly terrifiedโby what an ethical hacker notices in an ordinary post. While we focus on the intended subject of a screenshot or photo, a trained eye might inspect the taskbar, browser extensions, sticky notes, documents and even reflections in screens or sunglasses.
Here's what we also discussed: - Why cybersecurity and community-building rely on surprisingly similar skills - Why security education can never truly be โfinished,โ - How storytelling can make complex risks easier to understand.
If you missed the livestream, you can watch the complete episode below.
Iโd love to hear which idea stays with you.
PS: Mud Mavericks are minting tomorrow, 28th July, on Tyros.store.
Ben Walther
ยท
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[Replay] Vexe on Cybersecurity, NFTs & Building Mud Mavericks
But it needs to be game first โ not token first. In fact, you don't even need a token.
You just need a sustainable approach.
With Nexus Dash, we're taking this path. - You enter by paying with Telegram stars. - You solve the daily level. - You earn $TON from the daily price pool.
Three things we're building right now for Cronos Army:
- Prediction Markets for Fight Nights. - New PvP Mode where every battle has a prize pool - Fully revamped new marketplace with tons of new features + open to every Cronos NFT collection
Here's what's coming this week: - Entirely new create-to-earn games on Telegram - New play-to-earn features on Telegram - New features in Cronos Army BNB - TikTok games launch๐ฅ๐ฅ
Why I'm Building Create-to-Earn on Telegram (And You Should Pay Attention)
Notcoin proved Telegram can move 35M+ users in weeks. Hamster Kombat went even further. Distribution on Telegram can be a beast.
But both collapsed at the token unlock. Players left because there was nothing to come back to. The gameplay loop ended when the farming ended. No utility. No reason to stay.
Meanwhile Roblox paid creators around $923M in 2024. Fortnite Creative pays out hundreds of millions. The pattern is proven: let players become creators, pay them fairly, and the platform compounds.
No one has put these together on Telegram (yet). This is what we're building.
Nexus Arcade (NexusArcadeBot) is a create-to-earn games platform on Telegram.
Players don't just play. They build levels, share them, and earn TON when other players engage.
Real gameplay. Real economic loops. No token emissions, no airdrop farming.
The first two games are already live. (NexusDash and Puff Pals). More games coming โ each one another surface where players become creators and creators get paid.
Tap-to-earn was the proof of distribution. Create-to-earn is the sustainable model that uses it. Early days. Watch this space.
Notcoin Was the Warm-Up. The Real Telegram Gaming Wave Is Just Getting Started.
The tap-to-earn era taught us one thing: Telegram is a huge crypto distribution channel. Hundreds of millions of users, native payments via TON, frictionless onboarding.
But honestly, tap-to-earn was never sustainable. Players tapped for tokens that crashed sooner or later. No real gameplay. No real economy. No reason to stay.
The next wave on Telegram isn't tap-to-earn imho. It's create-to-earn.
Here's the shift: instead of paying players to tap, the platform rewards players who create: levels, challenges, content โ everything others want to play.
When other players spend in their creation, they earn. Simple and real economic loops.
This is what Roblox built into a $40B business on mobile. What Fortnite Creative pays out hundreds of millions for.
Telegram has every ingredient to do this better than any of them: - 900M+ users with the app already open - TON-native payments built into the platform - Native sharing primitives that make games viral inside groups - Mini-app infrastructure that loads instantly
The first generation of Telegram games (Notcoin, Hamster Kombat) proved distribution works. They had 50M+ users each.
The second generation has started to ship. Games where the loop is sustainable because every TON earned by a creator was actually paid by a player who got value.
Examples building this thesis right now: - Nexus Dash (NexusDashGameBot): retro-style level-creator where players design and share levels. Creators earn from plays. - Puff Pals (PuffPalsBot): bubble-shooter with community-built worlds. Same model.
This is early. Most builders haven't pivoted from tap-to-earn yet. The opportunity window is small but the ceiling is enormous.
The next breakout Telegram game won't reward you for tapping. It'll reward you for creating something other players want.
Cronos Army just got its biggest update ever: โ Telegram mini-app launch โ New training system (6 levels) โ New PvP arena mode โ Referral system โ Pudgy Penguins onboarded โ Android version ready
โโ Cronos Army is a free-to-play strategy game on BNB Chain where you train soldiers, battle other players, conquer territory, and earn real rewards. Now playable instantly inside Telegram โ no wallet, no download.
Top 5 strategy game on PlayToEarn. $2,000+ paid to players monthly.