The market has warmed up in the past two days, and it has passed the halving, and there has been no significant correction. In fact, we should look forward to the future, and the big market is coming! Today we continue to talk about projects. Today we are talking about a blockchain game project. We have talked about many blockchain games before, such as bigtime, mavia, ACE, PYR, Pixel, Prime, etc., and we have also found that this wave of blockchain games has been moving towards 3A, and those who have entered the sea are all from big companies. The one we are talking about today is GOG (Guild of Guardians). This game has been made for many years, and it is currently being complained by the community, saying that it only took 3 months for the Chinese team to make it, but it took foreigners 3 years. The current coin price has gone through a crazy surge, from 0.04 to around 0.3 this year, a nearly 10-fold increase. The current market value is 100 million US dollars, and the overall FDV is around 200 million US dollars, so it is relatively low. You have to know that its market price was 1.6 US dollars, so it has fallen completely. But why has it risen again recently? Because its game will be launched on May 15th, and the game looks pretty good in the promotional video. Let’s take a look at this project today.

1. Introduction
Guild of Guardians is a game developed by Mineloader, a leading game development studio known for co-developing and participating in some of the world's biggest AAA game projects, including The Division 2, The Last of Us Part I, and various Final Fantasy titles such as Final Fantasy VII Remake and Final Fantasy XIV: The Final Chapter. In their 20 years of game development, they have worked with many AAA game studios such as Ubisoft, Bandai Namco, Electronic Arts, 2K Games, Sony, and many more.
Guild of Guardians is a mobile multiplayer RPG blockchain game to be published by Immutable and is one of the cooperative games of Yield Guild Games (YGG). Players will form a team of heroes in the game, obtain resources by exploring dungeons, and participate in guild collaboration. Guild of Guardians is scheduled to be launched in the second quarter of 2024 (currently available for download on iOS and Android in mid-May). It has attracted more than 1 million pre-registered users and has a passionate global community across Twitter, Discord, Tiktok, Reddit and Medium, with more than 400,000 followers.

2. Core Gameplay
Players will enter dungeons with a team of heroes to fight. Team strategy is as important as skills. Your team composition and synergy are important, as is your skill usage and ability to dodge! Faction, class, and elemental synergies all play a role in combat. For example, a team of all tribes could get a boost buffer to their raw attacks, while a team of all fire elements might have a higher chance to deal damage over time.
A combo attack system will allow skilled players who dodge and time attacks correctly to rack up huge damage numbers. Traditional RPG roles such as tank, healer, DPS, and support are valuable in Guardian Guild. Players' skills at farming management, healing output, and damage output will be tested in our most challenging content yet.
Players venture into instanced dungeons to complete challenges. Each dungeon is unique and filled with monsters, mobs, and traps that players must overcome. Players are rewarded with resources, currency, and equipment. Players spend these rewards on recruiting and upgrading heroes and crafting equipment. Players use newly acquired heroes and equipment to complete increasingly harder dungeons.

2.1 Additional Gameplay
As the game develops, we plan to add game modes and features for more Guardians. This may include the following specific order:
1; Guild Raid;
2. Guild PVP;
3. How to play the land game;
4. User-generated dungeons;
5. Global e-sports competitions;
6. Social places and trading areas
2.2 Guardian Properties
Guild of Guardians is a collectibles game at its core, meaning there is a wide range of Guardians to collect, and many ways to upgrade them. Each Guardian will have a unique set of attributes that dictate their play style, strengths, and weaknesses. Our merging and forging systems empower Guardians and squads by boosting attributes, and in rare cases, transforming their abilities. To successfully defeat the Dreads, players will need to acquire a range of Guardians, unlocking synergies that can change the game.
Players can purchase additional heroes, team up with other players, or create more powerful characters by looting and combining heroes. The hero categories are as follows:
-Ranger
-Melee
-Mage
-warrior
Currently, the system has issued 270,000 NFTs, which were sold for $14 million.

Combat attributes:
Health: The amount of damage a guardian can take before dying
Attack: The amount of damage the guardian deals to the enemy
Defense: The amount of damage the Guardian mitigates from enemy attacks
There will also be many secondary attributes, such as critical hit rate, critical hit damage, treatment, dodge, etc.
grade:
All Guardians have levels. Most, if not all, will start at level 1
Raising the level of Guardians will increase their combat attributes, and raising the level of Guardians will unlock and improve their skills.
The level of the guardian can be increased by gaining experience through adventure
Once a Guardian reaches a certain level, it can only be further improved by improving the enlightenment of the chosen Guardian.
Factions:
Determines the general type of Guardian (e.g. Humans are usually Imperials)
Collecting guardians from the same faction will be the key to improving the strength of your team.
Role:
Combat class (such as Tank, Assassin, or Support) is an important factor to consider when determining your pre-battle team composition.
Qualifications:
Guardian qualifications are divided into three categories: strength, agility and intelligence
Guardian qualifications are used to determine the equipment each guardian can use.
This property is mainly used in combination with runes and other passive effects
The player can also use it tactically to take advantage of combat (for example, using an Intelligence Guardian to attack an enemy that is weak to magic damage)
field:
Units in a particular field have advantages over units in "weaker" fields, which adds strategic depth to the game;
rarity:
Indicates the Guardian's scarcity, relative power level, maximum number of skills, and potential growth rate
Guardians come in four rarities: Common, Rare, Epic, and Legendary
Note that each Guardian still has its strengths and weaknesses, for example a Rare Guardian may be better than a Legendary Guardian in certain situations
Inspiration:
Enlightenment levels can be increased by consuming duplicate Guardians, Faction Embers, and Souls of Glory
Inspiration upgrades will also increase major combat attributes.
The starting and maximum level of enlightenment is determined by the rarity of the guardian.
glow:
A Glow Guardian is a Guardian that is converted into an NFT through a minting process that converts the Guardian's current characteristics (including star rating, but excluding dynamic game attributes such as health) into a permanent blockchain asset.
Glow Guardians have another special feature that is unlocked once the Guardian has been converted to an NFT and has gone through the “ascension” process we described. They have:
- Enhanced abilities and/or attributes
-UI/UX Updates
- Ability to trade
- Random chance to generate one of 4 appearance variations (e.g. alternative colors)
Skill:
In addition to the above traits, each Guardian can have up to four skills, divided into active and passive categories:
Passive skills are skills that remain effective during combat.
Automatic skills will be automatically released when conditions are met in combat (e.g. cooldown timer)
Ultimate skills can be manually released in combat, at the cost of energy

2.3 Guild
This game is not for lone rangers, as strength in numbers is huge, and players will want to form or join a guild. Guild members have access to the most valuable content, fights against the toughest enemies, and unique and rare rewards.
There are four different levels of guilds:
Adventurer's Guild: 20 members, guild leader receives 1% first share from guild sales
Warriors Guild: 30 members, guild leader receives 2.5% of any sales
Legendary Guild: 40 members, guild leader receives 5% of sales share
Mythology Guild: 50 members, guild leader gets 10% of sales share
Those who want to become a guild leader can purchase a guild before the game launches, with prices ranging from a few hundred dollars to more than $100,000. According to the site, all guild positions have been sold out, so guild membership and leadership may be difficult to obtain.
2.4 Energy Resources
Energy is depleted every time the player enters a dungeon, and will be replenished over time. If the hero enters a dungeon multiple times in a day, they will become "fatigued," which will result in penalties such as reduced attributes or the need for additional energy to use certain features and abilities. The player will need to rest until their energy is replenished, or can purchase energy boosters.
2.5 Dungeons
The main gameplay of Guild of Guardians is to progress through dungeons and complete the challenges within. In dungeons you can find rewards such as resources, currency, equipment, and summon fragments, which can be sold or used to enhance heroes and create new equipment.
All dungeons are level-based and unique, with monsters, bosses, and traps to explore and overcome, providing plenty of variety throughout the game.
Once a character and a team are selected, the player will begin completing quests and entering dungeons. The dungeons have the following properties:
Each dungeon is unique and contains monsters, bosses, and traps that the player must overcome.
Will contain challenges to complete.
Will contain obtainable rewards such as resources, currency, and equipment. These can be used to recruit and upgrade heroes and craft equipment.
May contain new heroes and equipment that can be obtained. To pass more difficult dungeons, better heroes and equipment are required.

3. Fans data
Currently, there are 140,000 followers on Twitter and 130,000 followers on Discord. This number seems average, and there is a certain gap with the 1 million online reservations worldwide. But it’s okay, because the App Store will also have a certain amount of traffic, and some people just don’t pay attention to these social software.

4. Token Economy
$GOG Token is a utility token that will be used for a variety of utility purposes within the Guardians' Guild universe. The primary way $GOG Tokens will be issued in-game is through leaderboard rewards and other competitive or cooperative game modes.
- Minting Assets: $GOG is used to mint game NFTs, unlocking NFT ownership and tradability, as well as additional in-game features and perks.
- Access to the Altar: The Altar is a web-based minting system for web3 users designed to help balance the game economy. $GOG tokens will be used to power Altar transactions and pay for primary creation fees and minting fees.
- Active staking: Active participants in the ecosystem may receive loyalty rewards.
- Payments: Guardians of the Guild NFTs can be bought and sold on the NFT Marketplace using $GOG tokens. 20% of the marketplace fees collected by publishers must be paid in $GOG tokens and used for active staking rewards.
-Governance: In the future, we plan to allow token holders to decide game matters through decentralized governance voting.
Total token quantity: 1,000,000,000. Currently, 569,604,001 are in circulation, with a circulation rate of 57%. The current price is $0.25. The peak price was $1.9886 (2021-12-25), so it has fallen badly. In terms of token distribution, player rewards are 35%, community rewards are 28%, developers are 20%, and the team is 6%. From this point of view, their team does not get much, and the bulk of it is really given to players and the community.

Finally, let me summarize this project. At present, it can be regarded as a large-scale 3D game on the IMX chain. We introduced IMX before, saying that it only launched some rubbish small games, and there were no masterpieces. The emergence of this project also fills this gap. The biggest advantage of IMX is that the GAS on the chain is almost 0, and transactions are very convenient. The disadvantage is that this project has been slowly developed for 3 years. Although it is a 3D game, it is just a game of automatically killing monsters after passing levels. The gameplay has been played out in China for a long time. There is not much innovation, and the progress is slow. The price of the currency has been falling, and the enthusiasm of fans has been gone. If you put it in China and give it to a team in Shenzhen, they will make a demo for you in 1 month. Then the game style is still quite European and American, and it can also be played on mobile phones. So for this kind of chain game, the best way is to make gold, and then it will be launched in about half a month, and you can participate in a wave. For tokens, I don’t know what the income from gold farming is, so it is recommended to wait and see. #链游
