Continue from above

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Adjustment of ideas and strategies (key points)

Based on the above analysis, the next step is to understand the gameplay of Armory and Furnace.

The first is the need to equip more space + armory and furnace.

Furnace = crafting weapons, Armory = crafting equipment.

From the perspective of market circulation, it is obvious that the production equipment is better, there are more parts, and the liquidity is better. And the floor prices at that time were almost the same, both within 10u. I decided to rent the space, but I also received a lot of negative influences at the time.

So on the 14th, two adjustments were made:

- Reduce the number of accounts from 5 to 3 to reduce personnel costs, and deal with the remaining two accounts at the lowest price.

- Rented a lot of space and purchased more than 12 armories for each account

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It is precisely because of these two operations that we can accumulate more points advantages at a low cost during the double points period.

Many people, including the studio, did not pay attention to this news at the time. Most people's thinking was the same as before, and they wanted to wait until the last few days to focus on ranking.

That is to say, the next day, when the list was updated, both the large and small accounts had risen by more than 90 places respectively. After that, the trend continued to rise every day. On the day when the double points ended, the large account had already entered the top 100 (45,000). Bigtime), trumpets are all in the top 500 (20,000 bigtime).

Therefore, our game strategy was directly adjusted from the simple gold farming in the previous two days to this cycle:

Get Bigtime by playing gold, raw materials - the armory consumes Bigtime, materials to make equipment - set the alarm clock and collect vegetables - sell at the market floor price - upgrade the hourglass - play gold.

Note: The logic of this strategy is to make money and be self-sufficient. If you want to rush in and buy Bigtime, the problem of raw materials still cannot be solved.

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During this period, we experienced a production benefit period of about 5-6 days, that is, the production cost at that time (calculated according to the market price of the token)-the floor price was sold, and each NFT had a profit margin of about 3-5u.

Then there is capital preservation - selling at a loss. During this period, our daily output is stable at at least 20 pieces of nft. For better liquidity, we sell at a loss in the later period.

I once thought about whether to upgrade the armory and spend more money to make higher rarity NFTs. In the end, I found that it was completely unnecessary because no one really came to collect points with us.

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Some money-making opportunities I observed during this period

In fact, this part is quite interesting, because the entire game has been extremely popular last month. It is a phenomenal product with a large number of participants, so it has generated many opportunities.

The first thing is to find a cartographer for the map.

I have to continue to complain about Bigtime in this regard. Due to the high latency of the server, Kinmen is relatively sparse. I often hear friends complain that the time to find pictures is very slow. Most of the day, I am either offline or looking for pictures, so there are picture searchers.

The cost is almost 0, about 3-4 people's manpower.

Later activation codes can be basically found everywhere and can be ignored. I simply calculated the benefits. The charge for looking for pictures during the day is about 50r/person (the overnight price will be more). You can see that there are at least 20 people in the group every day.

Including people who work all night, on average each person can get 200-400r for labor per day. I think this part of the income is almost not difficult for many friends, it just takes time.

Followed by the studio liver replacement, profit sharing

In fact, I don’t know much about this part, because I basically play games with my own account and people, and the market price keeps fluctuating. However, in the early stage, what I learned was about 37% of the revenue share, because it does not involve other investment costs. All it takes is time and a computer.

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Summarize

I wrote a lot carefully, so let me summarize it.

First of all, I disclosed all the operations and mental processes of my team. Facts have proved that our strategy is relatively successful.

Thanks to several points, it can also become a reference for other similar chain game strategies:

1. Always pay attention to all announcements and developments from the project side, and calmly analyze the reasons behind them. Every official announcement has meaning after it is released. If you follow the official lead, you will most likely enjoy benefits.

2. The core of chain games is the economic model. Don’t treat it as a game. You must always learn to calculate accounts and test them all the time. During this period, our team will also frequently test the explosion rate, and observe the rankings every day. Perform analysis.

3. Observe market data. The core indicators are market changes, including price trends and supply. Sometimes the data will lag, but analyzing the trend in advance may help make the next decision.

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Some people will ask the junior sister, can this strategy be used in the future?

Because I personally have cleared all my assets and have no plans to continue to make the list. The reasons depend on individual circumstances.

As everyone knows, because I have been working on bigtime last month, I missed the market price of Inscription, and Twitter has been suspended for a long time, and many interactions have been missed.

After all, I personally continue to be optimistic about the airdrop track, and I also need to learn many new things on the market, so I decided not to rush to the list.

But I think the strategy can still be used today, because officials are still issuing announcements to encourage the production of NFTs. But now it is more popular than when I first entered the game, because many people began to notice the gameplay of Armory due to the later rankings.

Therefore, I think everyone can refer to the strategy. Of course, I still want to complain about Bigtime’s official bad experience through personal experience. I hope it can be corrected in time in the future.

The first bad experience is the KYC card review. I have an account that has provided various information so far, but the customer service has not passed the review yet. As a result, in order to stay on the list, I spent a lot of money to buy bigtime and rush in. (The money cannot be withdrawn)

The second one is BUG, ​​high latency and other bad gaming experiences.

The third one is to change the explosion rate at will, which is understandable in the test model. What I don’t understand is why the changes are so frequent in a short period of time.

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Finally, thank you for reading this far. If you like my content, please like it~