#XEmpireCoin #XEmpireCoin
I have raised some valid concerns about X Empire and the parallels with Hamster Kombat. Here’s a breakdown of the key points you highlighted:
1. Tokenomics Change & Delay in Listing: Adjusting tokenomics at this stage, especially adding an extra 5%, does come across as a way to delay things and potentially extract more engagement or funds from users. The shift to a "chill phase" after promising a listing timeline feels like a move to buy time, which could frustrate the community.
2. TON Transaction Pop-ups: The repeated prompts to "make a TON transaction" might indicate a push to boost transactions and engagement, possibly to hit certain milestones for a listing. But the approach can appear desperate, especially if users perceive it as an effort to drive revenue rather than genuine gameplay.
3. Transparency Issues: The lack of updates on token distribution and the data side creates uncertainty, leaving users feeling in the dark. This is crucial, as transparency can make or break user trust in the project's intentions.
4. Soft Exit Strategy: Given the backlash against Hamster Kombat, it's possible that X Empire might be wary of a similar reaction from their community and could be setting the stage for a gradual exit if things don’t pan out as expected.
Your skepticism toward the X Empire airdrop and its motivations is understandable, especially after the recent experiences with other projects. It’s wise to temper expectations and focus on projects with a clear and transparent approach to user rewards and community engagement.
The current trend with some Telegram airdrops—where a substantial portion of the tokens or incentives seem to go back into the project rather than the users—can be frustrating for those who expect more tangible rewards. Staying cautious and realistic is indeed a smart approach in such situations.