Today we are going to talk about a blockchain game project that has become very popular in recent days, namely Bigtime, a large-scale 3D blockchain game. It has skyrocketed 10 times right after it was listed on OKEx, and it is now hard to find a code. Players who enter the game in the first few days can make 20,000 yuan a day by making money, which can be said to be a huge profit. Today we will introduce some of its gameplay for your reference.

Big Time is a massively multiplayer online role-playing game (MMORPG) built on Ethereum. The game is still in the internal testing stage. It has basically taken shape as an MMORPG and completed the conceptual construction of the game's economic mechanism.

From the team's perspective, the Big Time team has a solid background in the gaming and crypto fields, and the core members have experience in developing large-scale games or working in large gaming companies. There have been some changes in the core team members of Big Time, among which the departure of the product director and the game economic model design director may have had a certain impact on the development and delivery of the game, and the subsequent work will be taken over by other experts who are deeply involved in the gaming industry. In addition, since Big Time Studios is a game studio that works completely remotely worldwide, it will also have a certain impact on the on-time delivery of the game.

In terms of funding, Big Time is estimated to have raised more than US$90 million through primary market financing and NFT sales, which is enough to support the development of a 3A game. After the game is launched in the future, the project team can continue to operate sustainably through the sale of game resources.

From the perspective of the core game mechanism, Big Time basically borrows the role and growth design of mature MMORPGs, but its free job transfer system will greatly enrich the player's gaming experience. However, this also puts forward requirements for the game team to make balance adjustments, because the low job transfer threshold means that if a certain profession has particularly outstanding abilities, it will squeeze the living space of other professions, thus affecting the playability of the game.

From the perspective of the game's economic mechanism, Big Time's design is very clever, which can ensure that the economic cycle in the game has a certain degree of flexibility on a stable basis, and can also ensure that both free players and paying players can have a richer gaming experience. However, such an economic mechanism also places high demands on the player's strategy for allocating resources in the game. Players need to invest a certain amount of resources to explore their own appropriate position in the game.

team

The CEO of the Big Time project is Ari Meilich, who is also the former co-founder and CEO of Decentraland. In addition, most of the team members have rich industry experience in the traditional game industry and have worked in large companies. Judging from the resumes of the team lineup, the team has professional game development experience and has participated in the design and development of many top games, including: League of Legends, Fortnite, God of War, Call of Duty, Overwatch, etc.

Bigtime's chips: 1. The total amount of Bigtime is 5 billion, and the initial allocation is transferred to 3 addresses

Transfer 1 to 500 million to the address: for airdrop

500 million tokens were transferred to address 2, 120 million tokens were transferred to the market maker address, 90 million of which have been transferred in. The rest have not been moved.

Address 3 transferred 65 million tokens, of which 24.11 million were transferred to address 1

2. OK now has 95.76 million tokens, which means that users have deposited 5.76 million tokens. From the data on the chain, the frequency of users’ airdrop claims and exchange deposits is not very high.

Season Airdrop

Preseason duration: lasts three months, with points reset every month.

Prize: 97.5 million BIGTIME tokens, distributed in three batches.

Number of rewards: The top 5,000 people on the list (divided into 7 levels) will receive 1 million coins for the first place, and 3,000 coins for each of the last 3,000 people.

There are currently four character classes in the Big Time game, as shown in Figure 2-3 above, namely:

• Time Warrior: Good at close combat and suitable as a tank; signature skills include Whirlwind and Invincible Roar.

• Chronomancer: A ranged mage capable of dealing damage to groups; signature skills include Fireball, Blizzard, and Time Stop.

• Shadowblade: Has high-speed movement and stealth capabilities, suitable for single-target output; signature skills include stealth, backstab and bomb trap.

• Quantum Fixer: Similar to a priest, able to heal teammates, suitable as a support; signature skills include healing, summoning turrets, and restoring energy.

The four professions in Big Time basically follow the traditional European and American RPG "warrior, magic, priest, assassin" profession settings, which makes it easier for players to quickly adapt to the game mechanism and choose the game method that suits them. Based on the four professions, Big Time also designed a job transfer mechanism. Players can transfer to different professions in the game by using the "Pocket Watches" props of different professions. In addition, after the v0.26 update, when the player reaches level 30, they can choose to transfer to two new professions, Techblade and Battlemancer. Both have new skill combinations. In terms of role positioning, the former is a combination of tank and mage, and the latter is a combination of assassin and priest.

Then we talk about the game strategy;

Free players do not need to invest any fees, but they need to invest a lot of time to form a team to brush the dungeon. There is a chance of dropping NFTs and sellable skin materials while completing the dungeon tasks.

Farming:

1. Complete the task and get NFT

2. Sellable skin materials

Cost: 0

30u Player

Because high-level copies have certain requirements and restrictions, such as the above one requires at least 2 decorations to be equipped, players are required to purchase related accessories (the price of each is around 30).

Farming:

1. Complete the task to get NFT.

2. Skin materials that can be sold.

3. Because you need to wear decorations to enter advanced copies, the probability of dropping NFTs is higher and you can get BIGTIME tokens when the leaderboard is updated every month.

cost:

1. You need to purchase designated decorative NFTs (30U).

100U Players

Farming:

1. Complete the task to get NFT.

2. Skin materials that can be sold.

3. Because you need to wear decorations to enter advanced copies, the probability of dropping NFTs is higher and you can get BIGTIME tokens when the leaderboard is updated every month.

4. Time hourglass. If you want to drop $TIME tokens, you need to bring the time hourglass when entering the game. $TIME is related to the quantity and quality of the time hourglass.

cost:

1. You need to purchase designated decorative NFTs (30U).

2. Purchase Space (70U). Different levels of Space will drop time hourglasses of different qualities, which are positively correlated with the level of Space.

300u Players

Farming:

1. Complete the task to get NFT.

2. Skin materials that can be sold.

3. Because you need to wear decorations to enter advanced copies, the probability of dropping NFTs is higher and you can get BIGTIME tokens when the leaderboard is updated every month.

4. Time hourglass. If you want to drop $TIME tokens, you need to bring the time hourglass when entering the game. $TIME is related to the quantity and quality of the time hourglass.

5. Sell ordinary time hourglass.

cost:

1. Need to purchase designated decorative NFT (30U)

2. Purchase Space (70U). Different levels of Space will drop time hourglasses of different qualities, which are positively correlated with the level of Space.

3. Purchase the Time Guardian (50U) to synthesize the Time Hourglass

3. Purchase time crystals (150). Certain doors require time crystals to enter and synthesizing different levels of time hourglasses requires the combination of $TIME and time crystals.

350u Player

Farming:

1. Complete the task to get NFT.

2. Skin materials that can be sold.

3. Because you need to wear decorations to enter advanced copies, the probability of dropping NFTs is higher and you can get BIGTIME tokens when the leaderboard is updated every month.

4. Time hourglass. If you want to drop $TIME tokens, you need to bring the time hourglass when entering the game. $TIME is related to the quantity and quality of the time hourglass.

5. Sell ordinary time hourglass.

6. Sell produced NFT skins.

cost:

1. Need to purchase designated decorative NFT (30U)

2. Purchase Space (70U). Different levels of Space will drop time hourglasses of different qualities, which are positively correlated with the level of Space.

3. Purchase the Time Guardian (50U) to synthesize the Time Hourglass

4. Purchase time crystals (150). Certain doors require time crystals to enter and synthesizing different levels of time hourglasses requires the combination of $TIME and time crystals.

5. Purchase an armory and furnace (50U) to synthesize sellable weapons and skin NFTs.

6. Purchase skin materials for processing in the Armory and Furnace and $TIME tokens.

The supply and demand dynamics of $TIME tokens depend on the player base. $TIME is a cryptocurrency and since the time hourglasses are in limited supply, only a fixed number of players can equip them at any given moment, regardless of the number of active players.

On the other hand, any player can spend $TIME tokens, which means that the destruction of $TIME tokens is only limited by the number of players in our game.

The dynamic that emerges from both systems is that the supply of $TIME tokens is capped and will never change if the player base grows, but will grow with the player base, the value of the $TIME token will continue to grow.

From the above we can see that the role of $TIME is very important and is controlled by the time hourglass.

To conclude, it is not recommended to buy tokens in the secondary market, because a lot of them are generated every day, although the quantity is limited, so the best way to play this blockchain game is to make money by farming.