I have always felt that the phrase 'mobile-first' is just a marketing term without data support. However, after seeing Vanar's design and actual performance, I now believe it genuinely starts from the reality of 'mobile users' to build the chain.
First, let's talk about the most intuitive experience metrics.
In a mobile network environment (4G/5G fluctuations),
#Vanar the confirmation time for commonly used interactive blocks is stable at 1-2 seconds, and even during peak times, it rarely exceeds 3 seconds. This number may not sound impressive, but when you use it on a mobile device, you understand—there's feedback immediately after you tap, no need to watch it spin.
Next, let's look at resource consumption, which is a point that many chains completely overlook. Vanar has made state trimming and call optimizations for mobile, reducing the data request volume for a single interaction to the KB level, instead of pulling a lot of states. In actual use, performing continuous operations a dozen times has very limited impact on data and battery life; the phone does not heat up significantly.
There is also an underestimated data point:
The Vanar network handles millions of high-frequency interactive events daily, a significant portion of which comes from games and immersive applications. These scenarios are naturally biased towards mobile; if the chain itself is not compatible with mobile devices, it simply cannot run.
Therefore, I increasingly feel that Vanar's ambition is not to 'enable
#Web3 users to use their phones' but rather the opposite—to allow mobile users to use the chain without even realizing it. No need to understand
#Gas , no need for complex operations, just smooth, fast, and energy-saving.
When a chain starts to design around real devices and real usage habits, rather than around white paper parameters, what it aims to achieve is clearly more than just a Layer 1.
@Vanar
$VANRY #Vanar