HMSTR is that finger-tapping mini-game people used to make money with. Back then it was insanely popular—now the coin price has fallen to just a fraction of what it was.
You play this game on Telegram, and the rules are as simple as it gets—tap the screen a few times each day, complete a couple of small tasks, and you can accumulate in-game points. At the time, hundreds of millions of people worldwide were playing it, and the hype was basically a phenomenon. Later, those points were converted into real tokens, HMSTR. A large wave of players suddenly ended up with this coin in their hands overnight.
The problem is this: on the token launch day, a huge number of free coins flooded the market at once. A lot of people’s first reaction was to sell and cash out, and the price got smashed immediately. This kind of “everyone got them for free and everyone is rushing to sell” scenario is almost standard for games that attract players by giving away tokens.
Now the coin price has dropped 97% from its peak, and the market cap is only a bit over ten million USD. The total supply is one hundred billion coins, but only about sixty-four billion have been released so far. The rest still needs to be released gradually, so this selling pressure will keep hanging over it.
For this game to keep moving forward, it can’t just have players tapping the screen to get free coins. Players need to actually spend these coins in the game—use the tokens—so the coin price and the game’s real value are tied together. Otherwise, it’s just a short-lived project: everyone plays for a round, grabs the free coins, and leaves.
#HMSTR $HMSTR