Introducing Defimons, a modern monster taming MMORPG with retro pixelart. It brings an immersive storyline, strategic turn-based combat, minigames and the element of interaction with multiplayer events and regular updates, all into a single game world.
Battles
Players can encounter wild monsters, hunters and teams. A player can choose to capture a wild monster using a sync crystal. As for battles with hunters and teams, reward the players in various ways and can be a good method for training their monsters.
The battle system follows a simple turn based system with various variables and quirks. Players are required to research well for their monster, make important decisions regarding learning new moves and choosing the right attack based on the situation in the battle.
Adventures
Players can send their monsters on adventures in order to train them. This however is a risky business as a player is required to send adequate amount of health packs and stamina packs for the monster to survive the adventure.
Monsters, if adventure is successful, gain high level of experience and have a chance to bring back some items that can be useful to the player.
Monsters, if adventure is unsuccessful, get lost in the wild, thus a player loses access of their monster.
There are multiple types of adventures for a player to send their monsters on, each with different level of risk, requirements and rewards.