Have you ever dedicated a complete D&D session to defeating a dark wizard, only for your AI Dungeon Master to resurrect the villain three sessions later due to a simple memory lapse? One of the winners from our Walrus Session 7, @MrRobotJi, successfully tackled this exact frustration by developing the Aetheris World Engine utilizing Walrus Memory.
Rather than leaning on unpredictable fuzzy text similarity, this innovative tool securely logs your ongoing game state directly onto an immutable ledger hosted on Walrus Mainnet. This approach guarantees that essential game elements are tracked flawlessly. For example, it strictly monitors NPC status so that deceased characters permanently stay dead. Additionally, the system accurately logs world-tick timelines to completely prevent any timeline bugs from occurring. The engine even incorporates SEAL-encrypted secret notes, which securely conceal your upcoming plot twists from the players.
You can explore the full details of this project by reading the article over on @Medium at https://medium.com/@mrrobotji/the-dead-boss-who-wouldnt-stay-dead-how-we-built-an-immutable-tabletop-world-engine-on-walrus-a7651697df9c?postPublishedType=initial
Rather than leaning on unpredictable fuzzy text similarity, this innovative tool securely logs your ongoing game state directly onto an immutable ledger hosted on Walrus Mainnet. This approach guarantees that essential game elements are tracked flawlessly. For example, it strictly monitors NPC status so that deceased characters permanently stay dead. Additionally, the system accurately logs world-tick timelines to completely prevent any timeline bugs from occurring. The engine even incorporates SEAL-encrypted secret notes, which securely conceal your upcoming plot twists from the players.
You can explore the full details of this project by reading the article over on @Medium at https://medium.com/@mrrobotji/the-dead-boss-who-wouldnt-stay-dead-how-we-built-an-immutable-tabletop-world-engine-on-walrus-a7651697df9c?postPublishedType=initial
