Reliability is easy to talk about early



Systems work


Traffic is light


Failures feel unlikely



At that stage storage rarely gets serious attention



As usage grows reliability turns from a nice feature into a requirement


Downtime costs money


Slow data drives users away


Trust becomes fragile



This is where many systems struggle



Walrus is designed with this phase in mind



Instead of assuming ideal conditions it plans for stress


Instead of relying on a single place it distributes data


Availability is treated as something that must hold even when parts fail



This kind of design is not exciting


It does not create headlines


But it prevents expensive problems later



I have seen teams try to rebuild storage under pressure


It is always harder than expected



Designing for reliability early rarely feels urgent


But it often decides what survives



Walrus feels built for the moment when reliability is no longer optional



@Walrus 🦭/acc


#Walrus $WAL

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