Reliability is easy to talk about early
Systems work
Traffic is light
Failures feel unlikely
At that stage storage rarely gets serious attention
As usage grows reliability turns from a nice feature into a requirement
Downtime costs money
Slow data drives users away
Trust becomes fragile
This is where many systems struggle
Walrus is designed with this phase in mind
Instead of assuming ideal conditions it plans for stress
Instead of relying on a single place it distributes data
Availability is treated as something that must hold even when parts fail
This kind of design is not exciting
It does not create headlines
But it prevents expensive problems later
I have seen teams try to rebuild storage under pressure
It is always harder than expected
Designing for reliability early rarely feels urgent
But it often decides what survives
Walrus feels built for the moment when reliability is no longer optional

