【Impressions·Games·||】
Let’s talk about games. I don’t know if there are any friends here who like to play turn-based games. For example, Westward Journey and Fantasy Westward Journey were two popular domestic games. There are too few people playing mobile games, so let’s talk about mobile games.
I have been playing the mobile game Dahua for a while, and I like the character Qiao Qianjin the most. She is cute, fleshy, and powerful. The only bad thing is that during the first and second turns, the leader of the Heavenly Demon Hunting Team didn't like to lead me.
This game has a timed server and a free server. The free server is something that you can’t play without recharging money. On the contrary, in the time server, I played until the third turn without recharging a single point, and kept buying some cards with two silver coins. Just those few tasks every day, three books, one book😬. The best props I can get are the records of my experiences. I never dig for treasures together. I sell them all for silver coins. There is nothing original about the baby. If you can open a grid and basically learn the skills in the garden, the chances are almost zero (except for the blood baby who can randomly do two flashes, fairy winds and so on). I have only seen one person realize an ultimate The skills are useless. You can make the equipment yourself, save money and launder some higher attributes and then use it. The focus is on transactions, and it can only be auctions. All items have upper and lower prices. Selling expensive items depends on luck, and the silver will be confiscated by NetEase officials. This is really funny.
Have you noticed by this point that the upper and lower limits in the game are set to death? I look forward to a game that is as playable as traditional games. For example, in a turn-based game, the baby you accidentally catch can have a unique, unique attribute and unique appearance randomly generated by the system. It can never be tampered with and is unique. Your baby can be sold at your own price, and you can’t tell which one is on the other side of the sea. The boss paid 100 EHT to buy it. All props can be sold at their own price. Over time, the consumable props will have market prices, so there is no loss. What the skills are good at is to be like MU playing and learning from books, decentralizing power, and making everything up to the players themselves. Instead of being in a pigsty, you can only sell your own meat to the owner, and the owner only provides you with a place and doesn't even give you food.
Do you think this can be achieved? I think Ethereum and Web3 can make it happen.
(Word count is limited)
[Original Thoughts] Thank you for reading
Let’s talk about games. I don’t know if there are any friends here who like to play turn-based games. For example, Westward Journey and Fantasy Westward Journey were two popular domestic games. There are too few people playing mobile games, so let’s talk about mobile games.
I have been playing the mobile game Dahua for a while, and I like the character Qiao Qianjin the most. She is cute, fleshy, and powerful. The only bad thing is that during the first and second turns, the leader of the Heavenly Demon Hunting Team didn't like to lead me.
This game has a timed server and a free server. The free server is something that you can’t play without recharging money. On the contrary, in the time server, I played until the third turn without recharging a single point, and kept buying some cards with two silver coins. Just those few tasks every day, three books, one book😬. The best props I can get are the records of my experiences. I never dig for treasures together. I sell them all for silver coins. There is nothing original about the baby. If you can open a grid and basically learn the skills in the garden, the chances are almost zero (except for the blood baby who can randomly do two flashes, fairy winds and so on). I have only seen one person realize an ultimate The skills are useless. You can make the equipment yourself, save money and launder some higher attributes and then use it. The focus is on transactions, and it can only be auctions. All items have upper and lower prices. Selling expensive items depends on luck, and the silver will be confiscated by NetEase officials. This is really funny.
Have you noticed by this point that the upper and lower limits in the game are set to death? I look forward to a game that is as playable as traditional games. For example, in a turn-based game, the baby you accidentally catch can have a unique, unique attribute and unique appearance randomly generated by the system. It can never be tampered with and is unique. Your baby can be sold at your own price, and you can’t tell which one is on the other side of the sea. The boss paid 100 EHT to buy it. All props can be sold at their own price. Over time, the consumable props will have market prices, so there is no loss. What the skills are good at is to be like MU playing and learning from books, decentralizing power, and making everything up to the players themselves. Instead of being in a pigsty, you can only sell your own meat to the owner, and the owner only provides you with a place and doesn't even give you food.
Do you think this can be achieved? I think Ethereum and Web3 can make it happen.
(Word count is limited)
[Original Thoughts] Thank you for reading