Today, let's continue discussing AI agents. Yesterday, I asked some friends in the field if there are any reliable AI agents available in different scenarios. The basic answer is: there are some in WEB2, but they require various prompts to operate; as for WEB3 AI agents, they are mostly just scams.

Everyone is clear: if we can't even fully understand the AI agents of WEB2, how can a WEB3 project team, with just a handful of resources, create a quality AI agent project that surpasses WEB2? But that’s not important; this bullish market's meme frenzy has clearly highlighted the current state of WEB3. Since everyone knows it's just smoke and mirrors, there's no need to pretentiously act as if we're still wearing the emperor's new clothes. Just say it’s a game of speculation; those who enter early and exit quickly can get rich, simple and straightforward without any fluff.

This is related to the evolution of the human brain as a whole. Have you noticed that since the advent of short videos that allow you to finish a series in 5 minutes, it has become increasingly difficult to sit down and watch a 2-hour movie? This trend has evolved alongside the development of mobile internet and infrastructure, leading to simpler thought processes for most humans. AI agents align with this overall trend in development. In the future, if you want to watch a series in 5 minutes, you can simply arrange for an AI agent to produce a custom short video featuring your favorite actors every day.

For the gaming industry, AI Agent may be a new development track, as the number of heavily addicted hardcore players decreases while the number of casual players who engage passively increases. This is similar to the rapid increase in users who watch a series for 5 minutes compared to those who watch for 2 hours. Games will enter a phase where users can take on a god-like perspective, using AI agents to set up various AI players to play, and enjoy the thrill of being a strategic manager. Previously, games succeeded by immersing users deeply into the experience, where users paid a premium for character immersion (often spending a lot of time grinding). However, the rise of AI agents will shift the pleasure toward the sense of control in games, where users will pay for the feeling of mastery over the game. You become the god, creating Adam and Eve with AI agents, and then you can joyfully observe and guide their performance, occasionally using a cheat code.

Games will provide a great experimental scenario for AI Agents, as compared to the multi-layered complexities and unpredictable human nature of the real world, AI agents can more easily function within games, since the rules are already set. For example, in the Texas Hold'em MTT Sports tournament I've been playing recently, the rules for winning and losing are very simple. If an AI agent is introduced, you can directly set up different strategies like tight-aggressive, loose-aggressive, or loose-passive AI players, or even have different AI players mimic the strategies of certain poker stars and then see which has the highest winning rate in the tournament. Actually, the most suitable games for AI Agents are those that involve large-scale nation battles, where you create individual AI Agent warriors that evolve automatically and start fighting. Perhaps our entire Earth is just an AI Agent experimental ground for some advanced civilization, haha.

We can temporarily define a new game genre centered around AI Agents that allows users to experience a god-like role as 'AIA Game' (unrelated to AIA insurance). Will AIA Game be the first to emerge in the WEB3 gaming sector? The odds are quite high, considering the efficiency and speed of the WEB3 industry.