How The Past Reveals The Promising Future Of Art

Every time an invention promises to make a workflow easier, creativity eventually wins. The people who feel that shift as a struggle or threat are often the ones whose success rested on access and technical mastery. Their hesitation makes sense, since creativity and technical ability are different skills. History shows that new tools rarely erase what came before. The digital clock did not replace the analog watch, the synthesizer did not replace the piano, and the photograph did not replace the painting. Each new tool has opened another door for people who simply want to act on their creativity.
Some of those moments are unfolding right now, again. Smart devices, Artificial intelligence, and NFTs…oh my! Each one is meeting the same wary welcome that every new tool before it received.
After two decades struggling as a singer-songwriter, guitarist, and graphic designer, I have spent the last five years using the Tezos blockchain, publishing my art, and building community in a rapidly maturing art scene built on a technology many people still meet with suspicion. Every time I stopped fearing a “tech thing,” started asking questions, and tried it myself hands-on, my creativity flourished.
What happens to art when more creative people can make it? What changes when we stop measuring what makes art “real” by skill alone, making more room for everyone with a heART and a longing to create? To explore that, I want to revisit the moments in history when an innovation was feared and ended up empowering creativity far more than it hindered it.
The Machine That Would End Painting
In 1839, Louis Daguerre introduced the daguerreotype, an early photographic process, to the public. What once took a painter weeks could all of a sudden be captured in minutes. For the first time, ordinary people could hold an image of loved ones and carry it with them.
Painters had every reason to be uneasy. Portrait commissions paid the bills for many working artists, and the market for painted miniatures shrank quickly as photography studios opened in city after city. Painting prevailed as an art form, and in fact, it began to flourish.
Released from the job of recording exactly what the eye could see, painters turned toward everything a camera could not capture: impression, emotion, color, and eventually pure abstraction. Photography grew into its own art form, and the circle of people who could make an image widened far beyond anything painting alone had allowed.
The Menace in the Parlor
By the early 1900s, the phonograph and the player piano had brought music into homes that had never hosted a live performer, and in 1906 the composer and bandleader John Philip Sousa published an essay titled “The Menace of Mechanical Music.” He feared that if music could be played at the turn of a crank, people would stop learning to sing and play themselves, and that composers would lose control over how their work was used and paid for. His concerns about composers’ rights helped shape copyright law in the years that followed.
Recording did reshape music, in a direction few people predicted. It created careers, genres, and an entire industry. It carried blues, jazz, and country from local communities to the whole world. People kept singing and playing, and many of them picked up an instrument because a record inspired them.
The machines that followed raised the same worry. In 1982, a motion at the UK Musicians’ Union called for a ban on synthesizers, drum machines, and electronic devices capable of recreating the sounds of conventional instruments. Behind that motion were working players watching their bookings shrink, and their worry deserves respect. The ban was hardly enforced, and it never became official union policy. What grew in its place was a new musical vocabulary. Synth-pop, hip-hop, house, and techno built entire genres around these machines, while drummers and string players kept working in the music that called for them.
As a songwriter, I have stayed passionate because I stayed open to the tools that came along. My own start looked a little different. I fell in love with music watching my father play guitar, and it took being gifted a guitar of my own, years of vocal training, piano lessons, and access to industry opportunities to turn that love into something I could share and profit from. Even then, I still faced the tropes of a “starving artist”.
The Undo Button
In 1990, Adobe released Photoshop 1.0, and within a few years pressure-sensitive drawing tablets and digital audio workstations had moved the studio onto digital screens. The most quietly radical feature in all of it was a single command, Undo, which gave artists the chance to try, fail, and try again instantly, without wasting a canvas, a roll of film, or any paid studio time.
Resistance came quickly. Critics, galleries, and many traditional artists questioned whether digital work counted as real art at all, and a common refrain held that the computer was doing the work. Those questions came from artists who had spent decades training their hands, and it is easy to understand why a machine that forgave every mistake felt like a shortcut.
Art still flourished, though one problem stayed unsolved for a long time. A digital art file could be copied endlessly, so an artist had no clear way to show which version was the original, who had collected it, or where it had traveled. The answer to that problem is where my own story with Tezos comes in strong.
The Part I Lived
When NFTs entered the public conversation leading up to 2021, they offered digital artists something they had never had: a permanent, public record of authorship and ownership for work that lives on a screen, with no intermediary required. The fears arrived just as quickly. People worried about speculation, about art reduced to a commodity, and about the energy some blockchains consumed. Those concerns were sincere, and many artists I respect stayed away because of them.
Tezos offered a different starting point. Its energy-efficient proof-of-stake design meant transacting used very little energy and cost so little that artists could release experiments, small editions, and works in progress. When hic et nunc launched on Tezos in March 2021, it felt like an open studio door. Anyone could mint (publish), anyone could collect, and the community grew faster than anyone could have imagined.
I was there before the doors opened, testing the original hic et nunc contract and feeling overwhelmed by the newness and the technical learning curve. I was willing to try, and the support I received along the way kept me going. Countless lived experiences since then have shown me what this technology makes possible when artists hold the tools themselves, from several hundred pieces of art to lifelong friends I made without ever needing to meet face to face.
Every breakthrough in history widened the circle of who gets to make art, because each one let people “break through” the barriers to entry. Tezos widens it again by giving digital artists a way to share, sell, and sustain their work on their own terms, among a community that looks out for fellow creatives. Through Artz Friday and the community spaces I help moderate, I see new artists arriving every week, many of them minting for the first time. Plenty are finally claiming the title of “artist” because the barriers were replaced with access. The creativity was always there.
The Newest Tool to Every Trade
Artificial intelligence is the tool that inspired this article most, and it carries the same promise as every invention before it. A painter can explore a dozen compositions before committing to one. A songwriter can hear a full arrangement before booking a single hour of studio time. Artists whose bodies or budgets once kept them out of certain mediums can now work in them. Like the camera and the undo button, AI shortens the distance between an idea and its first living form, and the circle of who gets to make art widens again.
The concerns are real, but they echo every section of art history. Artists are asking about consent and the data these systems learn from, about credit, and about livelihoods built on skills these tools can imitate. Those questions deserve thoughtful answers, and the people raising them care deeply about art. History offers a hopeful companion to those questions. Every tool in this article met the same worries, and every one of them ended up in the hands of artists who were willing to adapt to change and build the next phase.
Tezos gives the next era of creativity a natural home. Generative artists on Bootloader, and now Aleatory treat code as a creative partner, writing the rules and letting the algorithm surprise them. Artists who learned to code built this scene, and AI now lets artists who have never written a line of code see their creative ideas take shape too. The next chapter of art on Tezos could begin right there. Artists who bring curiosity to these tools will shape where they go, and the artists asking hard questions will help steer them.
What No Tool Has Replaced
Over the years, I have adapted new tools to my trades many times. Each change brought fear, uncertainty, and doubt. Each time I adapted because fundamentally I am creative. So are you. Through every change, the drive to act on creative ideas remains in all of us.
The camera, the phonograph, the synthesizer, the undo button, the blockchain, and now AI each handed creativity to more people than the generation before could have imagined. None of them supplied the heart. That part has always come from us, and it is the reason I keep creating, minting, writing, and showing up every day to celebrate the art the Tezos community makes. Every tool mentioned in this article opened another door, and every door brought one more heART into the story.
When Art and Innovation Combine was originally published in Tezos Commons on Medium, where people are continuing the conversation by highlighting and responding to this story.
