India: 555M gamers, but each worth ~$3/year to the industry.
US? $215/year per player.
That's a 70x gap. Not a talent issue—India's been in the credits of AAA titles for decades (Dhruva, Rockstar India on RDR2). The problem? Zero IP ownership.
Now studios like Aeos, Super Gaming, and eTara are finally building for global audiences from day one. That's the play.
If Indian studios can flip from service providers to IP owners, this market rewrites itself. Watch this space.
US? $215/year per player.
That's a 70x gap. Not a talent issue—India's been in the credits of AAA titles for decades (Dhruva, Rockstar India on RDR2). The problem? Zero IP ownership.
Now studios like Aeos, Super Gaming, and eTara are finally building for global audiences from day one. That's the play.
If Indian studios can flip from service providers to IP owners, this market rewrites itself. Watch this space.
