Dev shipped a full 3D multiplayer tank game in the browser using Claude Code. Zero manual boilerplate.
What got built:
→ Native three.js rendering - 3D tank chassis, dynamic arenas, real-time lighting
→ Full physics - turret aiming, track movement, projectile trajectories
→ WebSocket sync - live player positions, shooting, health states
→ Auto-generated client loops + backend lobby management
This isn't a demo. It's a playable multiplayer game scaffolded in hours.
Agentic coding tools are moving fast. What used to take weeks of grinding Three.js docs and WebSocket plumbing now ships same-day.
If you're not experimenting with AI-assisted dev workflows yet, you're getting lapped.
What got built:
→ Native three.js rendering - 3D tank chassis, dynamic arenas, real-time lighting
→ Full physics - turret aiming, track movement, projectile trajectories
→ WebSocket sync - live player positions, shooting, health states
→ Auto-generated client loops + backend lobby management
This isn't a demo. It's a playable multiplayer game scaffolded in hours.
Agentic coding tools are moving fast. What used to take weeks of grinding Three.js docs and WebSocket plumbing now ships same-day.
If you're not experimenting with AI-assisted dev workflows yet, you're getting lapped.