Today is the last day of the gacha task. Keep challenging @renaissxyz Daily Vlogger task.
RenaCrypt Pack machine Gacha cost 88U Obtained Uncommon card Buyback 133U Wear 133-88=45U Cumulative wear 45-92=-47U Total wear -47U
After going through 15 days of gacha, everyone can see how the daily wear keeps changing—from surplus to wear, and then from wear back to surplus, until it finally stops at -47U.
I think this result is probably acceptable. Because once you start the daily gacha task, starting from 88U, you might add some more money during the process—but in the end your total wear will always hover around that 88U.
Someone might say, “Oh, traveler, you got lucky.” But what I want to say is that even if your luck is really bad, the wear would still be at most 2 times 88U, or -176U, with a 2-card loss over 15 pulls.
However, over these 15 days, there is a chance to pull Rare or higher cards. People with a bit better luck might even end up making a profit and completing the task.
Among the gacha results I saw over these 15 days, there were EPIC followed by LENGENDARY, and also streaks of 5 to 6 in a row of C. I even experienced a case where right after I pulled an Uncommon, the next card pulled was an L one. I was only one pull away from having just an L card...
This is enough to prove that the card machine’s outputs are truly random—there’s no pattern or rule to it.
Therefore, if you challenge the card machine as a matter of task nature, the chance that daily pulls would be extreme C pulls every single day for 15 days is really very small. So this daily gacha task, when choosing the RenaCrypt Pack to challenge, is absolutely no problem.
I hope this 15-day gacha task can serve as a reference for everyone—it's a playstyle with very small wear.
Friends who haven’t registered yet can use the traveler’s invitation link—apparently new users have beginner luck. renaiss.xyz/ref/felix
As of the latest community statistics, the incident involving the physical trading card shop “Little Sheep Card Society” in Taiwan is estimated by the market to involve an amount that may have reached around NT$400 million. The affected amount is truly staggering.
This incident also once again reminds everyone of something:
Many people have always thought that trading cards are just a niche hobby, but that is not the case.
According to statistics, in 2024, trading cards have already become one of the important categories of imported consumer goods in Taiwan. From 2019 to 2025, the CAGR is about 26.9%, with a growth rate that even ranks among the top tiers.
Taiwan’s trading card players may not be the largest in terms of number of people, but when it comes to spending amount, the market size is already impossible to ignore.
This is also the main reason I’ve一直 been optimistic about the on-chain TCG (Trading Card Game) market and have been investing deeply in @renaissxyz.
Now let’s look at Japan.
According to statistics from Japan’s Ministry of Economy, Trade and Industry (METI), the Japanese trading card market grew from ¥177.6 billion in the 2021 fiscal year to about ¥338.4 billion in the 2025 fiscal year—an increase of roughly 90% over four years.
The global TCG market forecast also maintains a CAGR of around 10.67%.
And in Taiwan, in 2024, Pokémon trading cards accounted for: • 72.46% of consumer spending • 84.61% of purchase frequency Almost becoming the core of the entire trading card market.
Even more worth noting is that last week, the Japanese parliament officially formed a cross-party lawmakers’ alliance dedicated to focusing on the trading card market. The alliance will study regulatory directions for issues such as stockpiling, hype, counterfeiting, and money laundering.
This indicates that trading cards are no longer just a “toy market,” but have become an emerging asset market that is starting to receive government attention.
In the coming years, I believe what is truly worth关注 is not just trading card prices, but how CardFi, RWA, on-chain trading, lending, price indices, derivatives, and the financialization of collectibles (Collectible Finance) will develop.
However, while the market is growing rapidly, it’s also a reminder to everyone:
Any market offering high returns and high liquidity comes with higher risks.
Whether it’s physical trading cards, on-chain TCG, or crypto assets, you should do risk management rather than blindly chase after rising prices.
How this wave of the trading card market will reshuffle itself is something everyone should continue to watch.
For more detailed data, you can check out the tweet thread from @Alvin0617, which will be more complete.
Renaiss is building the RWA liquidity infrastructure for real-world collectibles on @BNB Chain .
We focus on the questions most platforms skip: how physical collectibles are verified on-chain, who holds custody and how trust is enforced, and how real liquidity functions when assets exist offline.
This space is still early, and many answers remain unclear. We're here to explore those answers, through real assets, real users, and real market behavior.
If you're curious about where real-world collectibles meet blockchain infrastructure, more to share soon.
Recently on @BNBCHAIN, popular MEME tokens such as $TUT, $UUU, $CTD, $ROOMCON and $100M have set off a long-awaited wave of enthusiasm, the on-chain transaction volume has increased significantly, and transactions on @UseUniversalX have also become much more frequent. Although the market is still dominated by short-term PVP speculation, compared with the dull state in the past few years, the overall on-chain atmosphere has become significantly more active🔥. However, along with the popularity, problems have gradually emerged, such as the insider trading incident of Binance employees and the halving of the listing price of Binance Wallet Alpha Call, which made many Builders begin to question whether it is worth continuing to build on the Binance Chain.
When I first saw MapleStory appear in the KAITO voting, as an old player, I immediately cast all the points I earned for it. I really didn't expect MSU to gain so much support from cryptocurrency players and even win first place. It seems that whether in WEB2 or WEB3, MapleStory is a very popular game. Last year, TBW was also honored to have a face-to-face discussion with @domidom88, @choux_permoon, and others about some practical suggestions. They mentioned that the content players experienced in the previous test was only one-tenth, and the localization features will be even more complete, so the subsequent game is truly worth looking forward to.
Moca Network and SK Planet Jointly Launch OKI Club: An Important Step for Web3 Technology Entering Mainstream Applications
It's been a while since we talked about MOCA, and the team has recently made significant breakthroughs, allowing travelers to share the latest developments from Animoca Brands. Background Introduction On February 27, 2025, Moca Network and SK Planet, one of Korea's largest ICT platforms, jointly launched OKI Club, a premium membership program that integrates Web3 technology into SK Planet's OK Cashbag application. OK Cashbag is Korea's largest comprehensive rewards service, with 28 million KYC-verified users. Technology and Functionality OKI Club leverages @Moca_Network The AIR Kit SDK (Software Development Kit) enables users to access Web3 features natively within Web2 applications, achieving deep integration of blockchain technology and interoperable digital identities.
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