Preface: Overview of the global game market and future prospects for blockchain games
1. Overview of the global game market
In 2021, the number of players worldwide will reach 3 billion, and the global game market revenue will be US$175.8 billion, a year-on-year decrease of 1.1%. Changes in the PC and console markets were the main reason for this decline, with annual revenue falling by 2.8% and 8.9% respectively year-on-year. The future game market will be further reshaped due to the post-epidemic effects. Although the overall global game market revenue has declined slightly, judging from the growth in the number of global game players (as shown in the figure below), the number of game players has steadily increased since 2015. According to conservative predictions: by 2024, the number of global game players will Maintain a stable growth rate.

1. Player distribution
Although the game consumption of players from Europe and the United States accounts for 40% of the total revenue of the game market, most of the players in the global game market are located in the Asia-Pacific region (as shown in the figure below), accounting for about 55% of the total number of global players, and in such a huge number Maintaining a high year-on-year growth rate (4.8%) on a large base has also resulted in our emphasis on games and blockchain games in the Asia-Pacific region.

2. Overview of the development of the chain game market
1. Number of chain game projects As of April 2022, among the top 10,000 projects in the blockchain market value, chain game projects have accounted for 1,457. If Gambling (gambling) is also divided into games, the proportion of projects in the game field will be 1,457. The ratio will reach 30%, becoming the largest field.


From May 2021 to May 2022, the overall number of chain games increased from 7S7 to 1,479, an increase of 95.4%. This growth rate slowed down in the first quarter of 2022, and new chain games were launched in the first quarter. 224 models. The following figure shows the statistics of the number of chain games for each chain: Ethereum chain is still the public chain with the most chain games, with the number reaching 500, but the growth rate has slowed down significantly, with only 16 chain games added in the first quarter of 2022. The number of BNB chain games has grown the fastest, increasing from 332 chain games to 448 in the first quarter of 2022. In addition, Polygon and WAX also have impressive growth in the number of chain games.

2.Chain game market value and project investment and financing
The total financing amount of chain games in 2021 is 4 billion US dollars, and in the first quarter of 2022 alone, venture capital and investors have invested 2.53 billion in blockchain games and related infrastructure projects. According to current predictions, investment in chain games and Yuanverse projects will reach US$10 billion in 2022. It can be seen that the field of chain games has received favor and attention from funds.

According to further statistics, from January 2021 to April 2022, among the top 30 subcategories of blockchain, the number of game projects that received financing was 305, reflecting that venture capital institutions are actively deploying blockchain games. field.

3. Token listing status on centralized exchanges
According to data provided by DeGame, among the 7 centralized exchanges tracked, a total of 157 projects were listed in the first quarter of 2022, of which 28 were GameFi projects, accounting for 17.8% of the total.

4. On-chain data analysis
From January to October 2021, the proportion of the number of active wallets in chain games to the number of active wallets on the chain has achieved rapid growth and major breakthroughs. The growth momentum of the proportion of active wallets in chain games has continued after reaching a peak in October 2021. As of By the first quarter of 2022, more than half of the total number of active wallets on the chain will be active wallets for chain games (accounting for approximately 55%).


5. Analysis of the total number of players, transaction frequency, and transaction volume of blockchain games

It can be seen that starting from 2021, the number of players in chain games, the number of transactions on the chain, and the transaction volume have begun to surge. The number of chain game players increased from 80,000 in early April 2021 to 1.33 million in October of that year. As of November 2021, a total of 1,049 game types have been deployed online across the entire network. As of April 2022, there are 1,457 game projects among the top 10,000 blockchain projects by market value. On October 1, 2021, the number of game users reached 1.23 million, and the daily transaction volume reached 543 million US dollars, setting a new high for the day's transaction volume. The total market value of chain games has also exceeded 100 billion US dollars in just one year.
3. Current Situation of Segmented Chain Games
According to DeGame statistics, as of the first quarter of 2022, the GameFi market performance is as follows:
>Transaction volume: $6.322B, of which Hlarmony occupies 48.58%, Ronin occupies 26.85%, and BNB occupies 14.25%
>Total number of players: maintained at 1.2M, no obvious new additions or losses
>Newly added chain games: 242 models, the largest number of chain games on the ETH chain, but the overall market share of ETH chain games in GameFi is not ideal
> Player distribution: The three largest public chains are: WAX (28.28%), Hive (28.55%). BSC (13.4%)
>Transaction volume distribution: The three public chains with the largest transaction volume in blockchain games are WAX (77.7%), HIVE (11.99%), and BSC (2.01%). There are obvious differences in the distribution of each chain.
The following figure shows the distribution of public chain transactions in chain games:

The following is the distribution of chain game trading volume:

>Wax trading volume occupies the advantage of Pinchu, mainly contributed by Alien World (47.55%) and Farmers World (44.97%)
>The transaction volume on Hive is dominated by Splinterlands, accounting for 99.55% of the transaction volume.
>The trading volume on Ronin is entirely contributed by Axie Infinity. There are many BSC (BNB) chain head games, and the trading volume is distributed more evenly: Bomb Crypto (29.2%), NFT Farmer (10.38%), The Crypto You (8.42%), Second Life(8.22%), X World Games(6.9%)
>Although half of the players on the Polygon chain are concentrated on Crazy Defense Heroes, the transaction volume is also relatively evenly distributed: SunFlower Farmers (27.83%), Crazy Defense Heroes (23.6%),
>Pegaxy (22.34%), Arc8 by GAMEE(18.48%)
>The Avalanch chain is dominated by Crabada, which is in an absolute leading position, with the number of players accounting for 70.81% and the transaction volume accounting for 98.29%.
>ETH chain games have an even proportion and are equally divided. The distribution of transaction volume is: Mirandus (35.9%), Decentraland (5.86%), Farm Land by Pixels (5.47%)
4. Future Prospects of the Chain Games Market
Although the era of "chain games 1.0" has faded, we were pleasantly surprised to find that the number of players and the number of transactions on the chain still maintain an upward trend. With the continuous innovation of blockchain technology, and the unique "open source, composability" development environment that blockchain technology brings to the field of game manufacturing. We have reason to believe that a new era of blockchain games is about to begin. More and more game giants will flood into the market and bring AAA quality games to players, allowing blockchain games to gradually evolve from the traditional "Play to Earn' model to a " A better solution to "Play for Fun + Play to Earn".
In addition, from a data point of view, the growth and stability of chain game players and the rising trend of chain game transaction volume reflect the enthusiasm and prosperity of the chain game market. From the surge of chain game projects and the enthusiasm of exchanges and capital for chain games, The attention reflects that there is still a lot of room for growth and innovation in chain games in the future. For this reason, we decided to conduct research on the regional game market and the development of blockchain games in the region, and are committed to exploring the regional characteristics of games/chain games, as well as the future development space.
