I. Introduction

The United States is one of the largest game markets in the world. According to Alltopeverything's statistics on the world's ten most profitable game companies in 2021, five of the shortlisted game companies are from the United States. In addition, according to the latest statistics from Newzoo, the U.S. game market will rank second in the world in size in 2022 (approximately US$47.6 billion), second only to the Chinese game market (US$50.2 billion). The market for console games and console games in the United States was greatly affected by the supply chain during the epidemic, causing overall game sales to decline significantly in 2021. Although it is lower than the Chinese game market in terms of population and game market size, the U.S. game market shows stronger growth momentum. At the same time, encouraging attitudes and loose policies towards emerging fields have also contributed to the gradual activation of the U.S. blockchain game market. This article will briefly introduce the U.S. traditional game market and the blockchain game market.

II. Overview of the U.S. Game Market

(1) The size of the U.S. game market and its global status: The game population is small, but the game market is large and growing rapidly

According to Newzoo's 2021 statistical report on global players, the total number of global players is about 3 billion, and the number of American gamers is about 212 million, accounting for only 7% of the global players. In terms of market size, the US game market accounts for 24% of the game market share.

In 2022, Newzoo predicts that the number of global players will climb to approximately 3.198 billion, and the global player distribution will remain almost unchanged. The number of US players will climb to 219 million, still accounting for 7% of global players. In terms of market size, the U.S. game market will see a year-on-year growth of 20.42% and is expected to account for 26% of the global game market, an increase of 8.33% from 2021 (from 24% to 26%). The U.S. game market has a unique structure, with console games, console games, and mobile games evenly dividing the market share. Therefore, we speculate that this significant overall market growth expectation may be due to the slowdown in the impact of the epidemic, which has increased the sales of console games and console games.

It is worth noting that Newzoo's statistics on the size of the game market only involve in-game consumer spending, excluding revenue from consoles, peripherals, hardware, advertising, etc. Since the structure of the US game market is different from that of other markets, more than 1/3 of consumption is contributed by consoles (peripherals) and related games, so this statistic underestimates the relative share of the US game market in the world to a certain extent. It is worth mentioning that in the top 10 rankings of global game companies' profits in 2022 based on public data statistics, 5 game manufacturers are from the United States, ranking 2, 5, 6, 7, and 8 respectively. Note: This statistic includes consoles, peripherals, and advertising revenue.

(2) The structure of the US game market: The structure is different from that of the global game market, with console/device games being the backbone

According to Newzoo statistics, in 2022, mobile games accounted for 51% of the global game market share (mainly from the Asia-Pacific market), while console games accounted for only 27% of the market share (mainly from the North American market).

From the perspective of the global console game market, North America accounts for 38.2% of the users, while Japan and mainland China account for less than 10% of the global total users, at 6.6% and 2.0% respectively. Although Europe ranks first in the number of console game users, its market size ranks second, with a market share of 33.1%; on the contrary, the console game market share in North America (45.4%) is 12.3 percentage points higher than that in Europe. The third largest console game market is Japan, with a market share of 10.7%; the market share of mainland China is less than 1%.

The domestic game market in the United States has its own unique composition, and console games are the core contributor to sales in the domestic game market in the United States. In 2017, console game software sales accounted for 45% of the US game software market, mobile game software sales accounted for 32%, and computer game software sales accounted for 23%. With the rise of mobile games, the composition of the US game market has gradually changed to a certain extent, and it is expected to form a three-legged situation in the future.
As of the end of 2020, 75% of American households own a home game console, and 73% of players own their own game consoles. This shows that basic game consoles have a very high coverage rate among American players, and console/device games are the backbone of the US game market.

(3) Overview of local game players in the United States: The game coverage rate is high and has formed a culture. Players prefer high-quality games that are interesting and puzzle-solving.

1>Game penetration in the United States

In 2020, there were 214 million gamers in the United States, of which adults accounted for about 76%, and the gender of the gamers was relatively evenly distributed. In the United States, gaming is a national activity that is suitable for almost all age groups, and the penetration rate of American games is as high as 70%.

Market surveys show that games take up more leisure time for young people (10-35 years old) than any other electronic entertainment. For Americans aged 36-50, the time spent on games is equivalent to the time spent watching TV programs. Even for Americans aged 51-65, when choosing entertainment methods, they still allocate 12% of their time to games. This shows that games have a huge market and high adaptability in the United States. Games have become a culture in the United States, and the vast majority of players give positive emotional feedback to games.

2>Player game preferences

Compared with global players, American players clearly attach more importance to the fun and puzzle-solving nature of games.

The console games that American players like most are:

The most popular mobile games among US players:

American players' preferences for mobile game types are related to the platform. SensorTower has compared the game data on iOS and Google Play in 2022 and 2021. The statistics mainly cover downloads and game revenue. According to statistics, iOS players prefer sports (downloads increased by 14.3% year-on-year), shooting (downloads increased by (13%) year-on-year), and strategy games (downloads increased by 10% year-on-year), but arcade (downloads decreased by 5.3% year-on-year), board games (downloads decreased by 10.6% year-on-year) and strategy games (year-on-year increase of 10%). The growth is more obvious. Although the downloads of arcade games and board games have decreased significantly year-on-year, the reason for the year-on-year increase in revenue may be the head effect.

The downloads and revenue of Google Play games in 2022 have almost all dropped significantly compared with 2021, with only action games still seeing an increase in downloads. In terms of game revenue, only arcade games achieved a slight year-on-year growth (0.4%), and the revenue of other types of games all decreased significantly compared with 2021.

3. American blockchain game ecosystem

Development Trends of the US Game Market

From a historical perspective, from 2014 to 2020, revenue in the U.S. gaming sector continued to grow, but the growth rate gradually slowed down. At the same time, adventurous Americans began to focus on the blockchain gaming sector when the gaming sector fell into stagflation.

The following figure shows the top five game giants in the United States in terms of revenue in 2021 and their views and layout on the blockchain game field. We can conclude that the American game giants are generally open to blockchain games, among which Microsoft and Epic Games have made rapid progress. Microsoft and Take-Two Interactive have chosen to invest in the blockchain game field; while Epic Games has chosen to be more aggressive in publishing games and looking for partners in the blockchain game ecosystem. EA has chosen to actively observe and wait and see, while Activision Blizzard has a rather contradictory attitude towards the NFT and blockchain fields and is also in a wait-and-see state.

IV. American Blockchain Game Ecosystem Atlas

1. Blockchain Game Infrastructure

(1)Strong:

Forte is a blockchain gaming platform that supports multi-chain interoperability. It aims to build a complete set of technologies, tools and services for developers, communities and players, covering the entire life cycle of market making, compliance, tool development, player services, game development and economic model design to eliminate any obstacles to the combination of blockchain technology and games. With Forte's complete solution, developers do not need to become experts in economics, blockchain technology and compliance, but can focus on a better player experience. Forte already has more than 200 employees and 40+ game development partners, as well as more than 15 million partner game players. Employees come from industry companies such as Unity, ngmoco, Riot Games, Electronic Arts, Sony and Rockstar Games. By the end of 2020, more than 20 game projects were integrated into Forte, covering various game types such as competitive, role-playing, simulation, strategy, sports, etc.
Forte received a huge amount of financing of more than US$900 million in two rounds of fundraising in 2021. In addition to giants in the crypto world such as a16z, Solana Ventures, Polygon Studios, Cosmos, Animoca Brands, investors also include traditional game/media distributors/publishers including Sea Capital, Big Bets, Overwolf, Playstudios, zVentures and Warner Music Group.


(2)Roco Finance:
Token information: $Roco
Market capitalization: $1.61M
Total Market Cap: $9.32M
Coin holding addresses: 10,735

Roco is a decentralized GameFi platform on Avalanche, which aims to provide blockchain services for game developers, content creators, and player communities. It provides NFT services for managing, distributing, and trading virtual items; creating staking and farming pools; providing ID0/IG0 platforms; and providing open source SDKs, APIs, game add-ons, virtual item management applications, and payment system platform services.
In September 2021, Roco Finance announced that it had completed a financing of US$3.6 million from seed and private rounds. Investors included Alameda Research, Huobi Capital, Avalaunch, X21 Digital, etc.

2. Chain game platform & game box

(1)Gala Games

Official website: https://games.gala.com/
Token information: $Gala
Market capitalization: $185,781,609
Total market value: $1,231,565,752
Circulation: 15%
Coin holding address: 188.9K
As a game platform, Gala Games integrates various games and provides unified ecological services to empower games. Its ecological services include: unified account login system, built-in NFT trading market, decentralized service operation mechanism (users can purchase nodes to contribute to the game server and get rewards). Currently, Gala Games has more than 16,000 user nodes in operation.
Gala Games is currently collaborating and co-launching 14 games, most of which are still in development. The game currently online is Town Star.

(2)Joyride
Joyride is a game developer that has released free casual games on Facebook and App Store and ranked in the top ten in terms of downloads, with more than 300 million players worldwide. For the development of Web3 games, Joyride chose to be a casual game collection platform and received investment from Coinbase, Bitkraft, Animoca Brands, and OKX Blockchain Ventures. Currently, five sports, billiards, and chess casual games have been launched, and the rest of the games are still under development. The general game token is not yet online.

3. Blockchain Game Studio

Yuga Labs:
Yuga Labs was founded in 2021. Its world-famous work is the Bored Ape Yacht Club series. Due to the success of its works, it has attracted much attention from investors. As of now, Yuga Labs has completed US$450 million in financing, with a valuation of US$4 billion. Participating institutions include a16z, Animoca Brands, FTX, etc. Yuga Labs launched the Ape token in March 2022 and started to build its own metaverse game Otherside at the same time.

LifeForce Games:
The blockchain game studio was established in December 2021. It completed a $5 million seed round of financing on March 22, 2022, led by CMT Digital Ventures. The game product has not yet been launched, and the Sidra beta version will be launched in Q4 2022. Sidra is an open source home creation game.
Official website: https://lifeforce.games/

NarSunStudios:
A small NFT game company located in San Francisco, dedicated to combining traditional games with NFT and smart contract technology for blockchain transformation. It is currently developing its own arcade games, which have not yet been launched. Official website: https://www.narsunstudios.com/

Metaverse Game Studios:
Founded in Miami in 2020, Metaverse Game Studio completed a $10 million financing in March 2022, which was completed by Anicient8 and 10 other institutions. Metaverse Game Studio is currently preparing to transform its Web2 game Angelic into a blockchain, and has started the NFT mint process. Angelic: A dark sci-fi style turn-based RPG game, which has been launched on Steam. The new blockchain game is led by Animoca Brand, Pantera, and Everyrealm.
Official website: https://www.metaversegamesstudio.io/

Laguna Games:
Founded in 2019 in San Francisco, the blockchain gaming company completed a $5 million seed round of financing in October 2021, led by Bitkraft Ventures, Delphi Digital, Infinity Ventures Crypto and other institutions. The company has published its first game, Cyrpto Unicorns, which is a card-building game.
Official website: https://laguna.games/

Ember Entertainment:
Founded in Seattle in 2011, this arcade game developer has teamed up with Gala Games to launch the survival MMORPG game The Walking Dead: Empires, which is still under development.
Official website: http://ember-entertainment.com/

Kong Fu Factory:
The film and television game developer founded in Los Angeles in 2002 has partnered with Gala Games to launch the card strategy game Legends Reborn, which is still in the development stage.
Official website: https://www.kungfufactory.com/

Round 2 Games:
The game developer that released action games on Steam has partnered with Gala Games to launch the tower game Fortitude, which is still in development.

Drifter Entertainment:
A small game developer founded in Seattle, it has launched action games Gun Heart, Lies Beneath, Robo Recall, and Rise of the Gunters on Steam. It is currently working with Gala Games to launch a third-person shooter game Superior, which is currently in the early testing stage.
Official website: https://drifter.games/

Workinman Interactive:
A game developer founded in New York State, it has collaborated with big Web2 IPs such as Disney and Pepsi to release games, most of which are casual action games. In 2022, it released the adventure-themed mining blockchain game Mines of Dalarnia.
Official website: https://drifter.games/

4. Blockchain games
The Sandbox:
Token information: $Sand
Market capitalization: $866.3M
Total market cap: $1.7B
Coin holding address: 263.8K
Official website: https://www.sandbox.game/en/
Total NFT transaction volume: 157,233 ETH
Land floor price: 1.11ETH
Independent holding addresses: 17%
A decentralized virtual world based on Ethereum, where creators can create 3D pixelated assets and import them into the game as NFTs. Land in the game is a plot of land that players can purchase with $Sand, and create and edit on it. Players can freely pledge and lease their land assets to earn Sand income.
As one of the veteran projects in the decentralized virtual world, The Sandbox has received a lot of capital and traffic attention. Not only has it received investment from Web3 head capital such as Animoca Brands and Polygon Studios, but it has also attracted a lot of investment from traditional capital such as Soft Bank and HSBC. In terms of cooperation, well-known brands such as Adidas, Playboy and social celebrity Snoop Dogg have actively purchased real estate and cooperated with The Sandbox.
As an open virtual world, the content and games that users can create, as well as the commercial value of the metaverse world, are reasons why The Sandbox deserves attention.

Decentralized:
Token information: $Mana
Market capitalization: $687.2M
Total Market Cap: $831.3M
Coin holding address: 330.6K
Official website: https://decentraland.org/
Total NFT transaction volume: 102,967 ETH
NFT Floor Price: 3,999 Mana
Independent holding address: 8%
As a veteran project in the decentralized virtual world, Decentraland gives users the experience of browsing, exploring, creating, owning, and interacting with the virtual world. In Decentraland, land is the value carrier of all creation and innovation. An obvious feature is that the plots are closely connected. New plots must be connected to existing plots, which makes it easier for content creators to use relevance to create business, so that the blocks are closely ordered and echo each other, and it also facilitates end users to explore the virtual world. $Mana, as the universal currency in Decentraland, can be used as the currency for almost all transactions, such as land payment, user character equipment, weapons, collectibles and entertainment activities. Users can collect museum exhibits, music digital collections, etc. in the market. Similarly, the commercial value contained in Decentraland is extremely high, so it is favored by capital and celebrities. In addition, a large number of entrepreneurs and project parties hold events in Decentraland's plots for users to participate.

Upland:
No token related information
Official website: https://www.upland.me/
As a metaverse real estate game, Upland is deployed on the Eos chain. Upland uses a replica of the real US map, allowing players to buy real estate in the virtual world, build, create and develop commercial value for the real estate. In terms of image quality, Upland pays more attention to restoring real scenes and providing users with a more comfortable and relaxed interactive experience. Upland has 24.2k active users and has not yet issued tokens.

Splinterlands:
Token information: $SPS
Market capitalization: $26.3M
Total Market Cap: $92.1M
Official website: https://splinterlands.com/
Splinterlands is a collectible card strategy game where players can build their own decks. Each card is an independent NFT with its own attributes, rarity, abilities, and other features. Each deck has 6 cards, and players can get rankings and subsequent rewards by participating in a 2-3 minute game. SplinterLands has maintained around 200,000 active users for a long time thanks to its diverse and combinable card design and perfect game mechanics.

OtherSide:
Official website: https://otherside.xyz/
A metaverse space and game project developed by Yuga Labs, the parent company of Bored Ape, and Animoca Brands. The real estate "Otherdeed" in the game is sold for 305 $Ape. Owners of metaverse plots will have a chance to receive an airdrop of the cosmic creature "Koda", with a total of 10,000 Koda. As a highly anticipated metaverse project, players are extremely enthusiastic about its land auctions. The game will be launched in Q1-Q2 2023.

Crypto Unicorn:
Token information: $RBW
Market capitalization: $5.9M
Total Market Cap: $46.8M
Official website: https://www.cryptounicorns.fun/
Crypto Unicorn is a digital pet collection and cultivation game produced by Laguna Games. Players need to obtain Unicorn NFT and Land NFT to play the game. In the game, players can produce materials for cultivating unicorn pets in Land. Unicorns can participate in Jousting, Racing and Team RPG Battle, and carry out more activities as the community develops. Unicorns can also breed. From the beginning of 2022 to May, the cumulative transaction volume of Unicorn and Land NFT exceeded 37 million US dollars. However, as the popularity decreases, the number of active players is currently only about 750.

Mines of Dalarina:
Token information: $DAR
Market capitalization: $26.7M
Total Market Cap: $102.7M
An action-adventure game developed by Workinman Interactive, players can explore levels of increasing difficulty while digging and combining in-game items (such as minerals, rare relics, etc.) to improve their equipment and skills. At the same time, in the process of digging for resources, players need to defeat monsters encountered in different levels.
There are three NFT assets in the game: land (which can be rented out for mining), exploration drop resources (tradable by players and can be used for equipment upgrades), and equipment (which provides players with attribute blessings and helps them break through more difficult levels). The token Dar is the currency that players trade in the built-in market, and it also enjoys the function of generating returns through staking and the right to govern the game.

Trickshot Blitz:
Official website: https://www.onjoyride.com/games/trickshot-blitz?utm_source=DappRadar&utm_medium=deeplink&utm_campaign=visit-website
A billiard game from Joyride Studios, players can earn rewards by playing in matching mode and completing daily tasks. As a casual competitive game, the active player retention rate is relatively high at around 6,000.

Tennis Champs:
Official website: https://www.onjoyride.com/games/tennis-champs
Joyride Studios is a competitive tennis game where players can earn rewards through battles, ranking matches, and completing daily tasks. The game is simple and easy to play.

Solitaire Blitz:
Official website: https://www.onjoyride.com/games/solitaire-blitz?utm_source=DappRadar&utm_medium=deeplink&utm_campaign=visit-website
Joyride's poker casual competitive game. Players can quickly match into the game and win through skills. Currently no tokens have been issued, and rewards are settled in the form of legal currency.

Town Star:
Token information: $Town
Market capitalization: $5.2M
Total Market Cap: $19.1M
Coin holding address: 16.1K
Official website: https://app.gala.games/games/town-star/
Town Star is the first game launched by the Gala Games platform. It is a farm management game where players can plant, collect, build and sell on their own land (farm), thus forming a dynamic economic system. Town Star launched its own token Town to serve as a medium for rare NFT transactions, ranking rewards and rewards for Gala Games node users.

Angelic:
Not online yet, no token information
Official website: https://www.angelicthegame.com/
A chain-based game from Metaverse Studio, a dark sci-fi RPG action game. The Web2 version has been launched on Steam, and the chain-based blockchain game version is still under development.

Grit:
Official website: https://grit.game/
Not online yet, no token information
Created by Epic Games, it will be launched on its platform in collaboration with Gala Games. Grit is a third-person shooter blockchain game. Epic Games pays more attention to image quality design and game experience. The game has been launched on Steam, and the blockchain version is still under development.

Amazing:
Official website: https://mirandus.game/
Not online yet, no token information
An exploration RPG game made by Gala Games, where players can defeat monsters and explore for resources in different environments. Currently still under development.

Last Expedition:
Official website: https://lastexpedition.game/
Not online yet, no token information
A first-person shooter game developed by Gala Games. The game scene is similar to "Halo". The game is still in development.

Spider Tanks:
Official website: https://www.spidertanks.game/
Gamedia, a game developer, and Gala Games jointly launched a tank fighting game. Players can engage in PVP battles in various map scenes, and the player who survives in the end wins. The various parts and unique skills of the tanks give players a diverse and enjoyable gaming experience. It is now online and available for players to experience for free.

Superior:
Official website: https://superior.game/
Not online yet, no token information
A third-person shooter game jointly produced by game developers Drifter and Gala Games. Players can choose different characters to participate in the battle. Each character has its own unique attributes and skills. Not yet online.

The Walking Dead: Empires:
Official website: https://twdempires.game/
Not online yet, no token information
A survival game developed by Ember Entertainment and to be published by Gala Games, the player's task is to survive in a world infested by zombies, collect supplies, and make allies. The game is not yet online.

Champions Arena:
Official website: https://app.gala.games/games/champions-arena
No token information yet
A turn-based card game developed by game studio One Universe and launched on the Gala Games platform. Players can collect different cards in the game, match card decks and fight other players to get rewards. It is now online.

Fortitude:
Official website: https://app.gala.games/games/fortitude
Not online yet, no token information
A tower defense SLG game developed by Round2 and to be launched on the Gala Games platform. Players can train their own troops to defend their own camp or attack other camps.

Town Crush:
Official website: https://app.gala.games/games/town-crush
Not online yet, no token information
Produced by Gala Games, this is a match-3 puzzle game based on the elements in Town Star.

Eternal Paradox:
Official website: https://eternal-paradox.game/
Not online yet, no token information
A turn-based role-playing game made by Swiss game manufacturer Ndream, players can collect different characters to form their own expedition team and get rewards during exploration and battle. It will be launched on the Gala Games platform and is still in the development stage.

Battlestar Galactica:
Official website: https://games.gala.com/games/bsgeternity
Not online yet, no token information
The spaceship-themed strategy game, created by game maker Revolving Games, will be published on Gala Games.

Echos of Empire:
Official website: https://games.gala.com/games/echoes-of-empire
Not online yet, no token information
A sci-fi themed strategy game released by game manufacturer Ion Games, players will recruit different heroes in the future world and build their own planet. The game is currently under development and will be launched on Gala Games.

Legends Reborn: Age of Chance:
Official website: https://www.legendsreborn.game/
Not online yet, no token information
A card battle game published by game manufacturer Kong Fu Factory, players can collect different cards, upgrade, combine decks, battle and get rewards. The game is currently under development and will be launched on Gala Games.

Legacy:
Official website: https://playlegacy.game/
Not online yet, no token information
A city management simulation game developed by game developer 22cans, players can purchase their own land, create their own products, manage their own towns, and earn profits through operation and sales. The game is still under development and will be launched on Gala Games.

Blockstars:
Official website: https://www.blockstars.gg/
Not online yet, no token information
A music-themed game built on Solana, players can create their own music and make it popular in the game world through management.

Crypto Raiders:
Official website: https://www.cryptoraiders.gg/
A pixel-style dungeon exploration game deployed on the Polygon chain, players can explore different levels and collect data to strengthen their equipment. Players need to purchase character NFTs to start the game. The current floor price of character NFTs is 0.004ETH.

5. Game Alliance & Information Aggregation

Blockchain Game Alliance
Official website: https://www.blockchaingamealliance.org/
Blockchain Game Alliance is an international GameFi association dedicated to promoting blockchain technology integration in the gaming industry. Blockchain Game Alliance members can share GameFi project information. There are nearly 100 sponsors, including Animoca Brands, Ubisoft, Near, Fantom, Polkadot and many GameFi teams.

5. Summary

1. From the perspective of market size, the U.S. game market is currently the second largest game market in the world. The U.S. game market is expected to generate revenue of US$48.4 billion in 2022, accounting for 26% of the global market share, with a year-on-year increase of 8.33% compared to 2021. . It is worth noting that Newzoo’s statistics on market size exclude revenue from consoles, peripherals, hardware, etc., which underestimates the size of the U.S. game market to a certain extent. With such a high market share, it can still create high growth (second in the world) because the impact of the epidemic on the supply chain has slowed down, and the US console/device games will see a significant improvement. This area is the United States. The backbone of the gaming market. From the perspective of the scale of game players, the number of players in the United States is 219 million, which is only 7% of the global number of players. Therefore, the reason why the scale of the U.S. game market is so huge is except for the extremely high in-game consumption of local players (ARPPU ranks second in the world, only Second to Japanese players), the global sales of American game masterpieces may be a more important factor. ,

2. The structure of the US game market is different from the mainstream trend of the global game market. Console/device games are still the core force of the US game market. At the same time, the United States occupies half of the global market share of console/device games (48%). Therefore, the US game market is greatly affected by the epidemic supply chain.

3. Players’ attitude towards games is also one of the factors for the success of the US game market. The penetration rate of games in the US is as high as 70%, and the gender distribution of players is relatively even. Games are also an indispensable part of the leisure life of Americans aged 10-65. Device games have become popular games in the US, and 73% of American players own their own game consoles. In terms of game types, among console/device games, American players like puzzle, action and sports games; for mobile game players, they like sports, shooting and strategy games. In addition, the number of players and stickiness of iOS games are higher than those of Google Play games.

4. The blockchain gaming field has become an area of ​​concern for American game manufacturers after the growth rate of the U.S. game market has gradually slowed down. Even the top five gaming giants in terms of revenue in 2021 and the top ten in the world are participating and watching this field to varying degrees.

5. Traditional American game giants have shown interest in the field of blockchain games. Even among the top five game companies in terms of game revenue, three have made arrangements for blockchain games: Microsoft and Take-Two Interactive have chosen to invest in blockchain game studios, and Epic Games has chosen to cooperate with Gala Games to develop its own blockchain game Grit.

6. In terms of blockchain game types, American blockchain game developers still prefer to develop open virtual real estate games. After experiencing the phenomenal projects The SandBox and Decentraland, game studios of all sizes still prefer games of this theme, and subsequently released Upland, Otherside, etc. Open virtual land creation and simulation business games account for more than 33% of the game types we counted.

7. Another feature of the US blockchain game ecosystem is that the game platforms and aggregator projects are relatively mature. Take Gala Games and Joyride as examples. Gala Games actively cooperates with Web2 and Web3 game studios to make its platform cover various types of games; Joyride has a relatively comprehensive range of casual games.

8. In the past two years, blockchain game studios have sprung up in the United States, and entrepreneurs are enthusiastic, which is also a feature of the American blockchain game ecosystem. Many games are still in the development stage, so the blockchain games in the United States are still in the early stages, and the future is worth looking forward to.

references:

  1. Newzoo,2021 Global Games Market Report, https://resources.newzoo.com/hubfs/Reports_CN/2021_FREE_Global_Games_Market_Report_CN.pdf?utm_campaign=GGMR 2021&utm_medium=email&_hsmi=138414493&_hsenc=p2ANqtz-85Vp9f4d5UE99HoHRQBqRqt3J-DMwM316Fdcp0EXtn2vWY1StCuE9WBieG79QIFW8B4a7P7cipE4rAFOMSNoo73bmXlg&utm_content=138414493&utm_source=hs_automation

  2. Newzoo, 2022 Global Games Market Report,