2022 is the year when the crypto community is most enthusiastic about the Move to Earn chain game. The most famous one, STEPN, can bring players at least tens of dollars in income a day. However, this kind of capital market game cannot maintain high returns for a long time. When the death spiral starts, the currency price of the entire project will gradually collapse over time, and the user's income will also shrink rapidly. So do you know how much revenue the most famous related chain games in the past can generate for users in a single day?

Move to Earn’s glorious past

In CoinGecko’s research, it listed the four most well-known Move to Earn chain games last year, which are:

  1. STEPN

  2. Genopets

  3. Walken

  4. Sweatcoin

The most well-known of these games is STEPN. The number of monthly active users once exceeded 700,000, and when the GST price exceeded 8.5 US dollars, it could bring users at least 42.55 US dollars in revenue a day (assuming that there is only one pair of the lowest rarity sneakers).

Next is Genopets, which earns about $8 a day in revenue after deducting the cost of repairing pet habitats.

As for Walken and Sweatcoin, the income is relatively small, and the income generated in a single day is less than 0.5 US dollars.

Move to Earn Income drops sharply

Although the high returns of Move to Earn attracted a large number of users in a short period of time, as the speed of users joining slowed down, the returns gradually declined due to insufficient entry funds.

Today, STEPN, once synonymous with Move to Earn, has a minimum daily income of only $0.06, ranking third. It can be said that you can’t even afford a cup of coffee, and it only has about 30,000 monthly active users.

The highest income was changed to Genopets, but the single-day income was only $0.26. The smallest one was Sweetcoin, with a single-day gain of $0.008.

According to CoinGecko’s calculations, with the exception of Walken, the revenue of the other three games has dropped by more than 95% compared to the highest point, with the most serious one being STEPN’s 99.9%, all thanks to the collapse of the GST price from US$8.51 to the current US$0.015. . Walken's decline was 71.4%.

Although most of these games have slogans to encourage users to go out and exercise when they are first launched, users are often attracted because of the high profits. When the profits are not as good as in the past, the motivation to play for the sake of exercise no longer exists.

In the end, as the number of users and currency prices both fell, it gradually lost the attention of the crypto community.

This article What Move to Earn games do you remember? Can STEPN's single-day income buy a cup of coffee now? First appeared in Chain News ABMedia.