Someone open-sourced more than 200 game effects: explosions, lightning, fire, ice, portals.
The real value of projects like this isn’t the effects themselves—it’s proving that “middleware can be free.” A single effects library used to sell for tens of thousands; now an entire repository is available for free.
It’s a boon for indie developers, but a devastating blow to people who make money selling assets through information asymmetry.
Open source has never been charity. It shifts competition away from “resources” and toward “integration skills.”
The real value of projects like this isn’t the effects themselves—it’s proving that “middleware can be free.” A single effects library used to sell for tens of thousands; now an entire repository is available for free.
It’s a boon for indie developers, but a devastating blow to people who make money selling assets through information asymmetry.
Open source has never been charity. It shifts competition away from “resources” and toward “integration skills.”