The Rise and Fall of Telegram's Tap-to-Earn Craze
The summer of 2024 marked the rise of one of crypto's biggest trends: Telegram tap-to-earn games.
Notcoin started the craze, followed by Hamster Kombat, Catizen, Major and MemeFi, attracting millions of users with the promise of earning cryptocurrency simply by playing games, tapping screens and completing tasks.
The hype was enormous, with millions of people hoping to turn their time and activity into substantial crypto rewards. However, as tokens launched, prices plunged, airdrop expectations went unmet and user interest began to fade.
By 2025, much of the excitement had disappeared. Projects that once attracted tens of millions of users were struggling to maintain momentum, while many of their tokens traded at a fraction of their launch prices.
What began as one of crypto's biggest grassroots adoption stories became a reminder of how quickly speculative hype can fade when it isn't supported by sustainable demand.$GRAM $NOT $CATI
The summer of 2024 marked the rise of one of crypto's biggest trends: Telegram tap-to-earn games.
Notcoin started the craze, followed by Hamster Kombat, Catizen, Major and MemeFi, attracting millions of users with the promise of earning cryptocurrency simply by playing games, tapping screens and completing tasks.
The hype was enormous, with millions of people hoping to turn their time and activity into substantial crypto rewards. However, as tokens launched, prices plunged, airdrop expectations went unmet and user interest began to fade.
By 2025, much of the excitement had disappeared. Projects that once attracted tens of millions of users were struggling to maintain momentum, while many of their tokens traded at a fraction of their launch prices.
What began as one of crypto's biggest grassroots adoption stories became a reminder of how quickly speculative hype can fade when it isn't supported by sustainable demand.$GRAM $NOT $CATI