
Welcome to the largest version update of (Rotation Tycoon) to date—v1.12.0. This update includes over 50 changes, focusing on three core objectives:
1. More ways to obtain gems: New methods for acquiring and accumulating gems have been added to help you unlock troop packs and building permits more easily.
2. Optimizing combat balance: Some troop types have had unexpected tactical uses, and adjustments have been made to ensure fairness, strategy, and fun in combat.
3. Optimizing early game experience: Costs, shield values, and building health have been optimized and fixed to provide a smoother start for new players and more generous rewards.
All these improvements aim to enhance the daily gaming experience of (Spin Tycoon). Welcome to join the (Spin Tycoon) Discord community and share your feedback.
New content
New building: Bank
The bank is now open. Players can deposit gems, choose a storage period, and earn interest upon maturity.
New players have a bank building pre-installed on the initial map.
Veteran players can build bank buildings for free from the market.
Key details:
Storage period options: 1 day, 3 days, 8 days, or 15 days
Gems will be locked during the storage period
Short-term storage offers the highest gem returns; long-term storage provides a more relaxed 'set it and forget it' option. For example, a 1-day storage earns 6% interest, while a 15-day storage yield decreases significantly.
When the city is attacked from any direction, the bank building is not damaged
This feature aims to reward daily active players and provide more resource growth pathways for long-term planners.
Visual and model updates
The appearance of some troops differs significantly from their card illustrations, and their 2D and 3D appearances have now been unified.
The 'Prepare for Battle' interface has been refreshed
Clicking the crossed sword icon will open a newly designed pop-up interface, clearly displaying the three major game modes:
Raiding Rampage - the new name for the current PvP mode.
Path of Champions (coming soon) - a brand new PvE mode where you can win rich rewards such as avatar icons, building permits, and permit fragments.
Tycoon Tower (coming soon) - a brand new PvP mode focused on winning 'Egyptian Gods Casino' fragments. If you are keen on PvP, this will be your preferred mode.
Building upgrade interface updated
At the request of players, when upgrading buildings, you can now clearly see:
Upgrade cost required
Benefits from new levels
The following buildings have updated visual effects, improving clarity and progress feel:
Mines
Vaults
Barracks
Research Center
Quest Hub
Gameplay and balance adjustments
Siege battle balance
We continue to optimize the balance between attack mana and defense mana during the advancement of the tech tree. Some players are acquiring attack mana faster than expected, and we hope the defense side maintains a mana advantage in the majority of battles.
Adjustment content:
Wild Chase (Level 4): Attack mana: +4 → +2
Jungle Treasure (Levels 6 and 7): Attack mana: +4 → +2
Shield upgrade
Shields are too effective in protecting cities, leading to a reduction in siege targets.
Adjustment content:
Base shield duration: 15 hours → 13 hours
Lifetime pass shield bonus reduced: from +6 hours → +3 hours
Research-provided shield bonus changed from 5% and 10% → 4%
This still provides players with ample repair and growth time while increasing opportunities to attack active players.
Building health adjustments
All buildings have increased health. This means:
Damage required to trigger shields increased
Players can expect to endure 3 to 5 attacks from opponents of the same level before the shield activates
To offset the impact of multiple attacks daily:
All mines can now be repaired for free (no level limit, not just gold mines). Please remember to activate the 'Auto Repair: On' feature through the maintenance robot.
Vault upgrade
We have adjusted the protection mechanism of the vault to better match players' progress expectations.
Level 3 protection: 20% → 15%
Level 4 protection: 25% → 40%
Protection from level 5 to 10:
Level 5: 50%
Level 6: 60%
Level 7: 70%
Level 8: 80%
Level 9: 90%
Level 10: 95%
Leaderboard and rewards
Daily and weekly leaderboard rewards optimized!
The reward for a single advanced troop has been replaced with a larger combination package of lower-level troops
This allows you to decide more independently which troops to upgrade and cultivate
Tasks, rewards, casino upgrades, and troop packages now count towards daily CP acquisition competitions
Account settings
Player ID can now be viewed in account settings for easier support and account management.
Economic system adjustments
Mine repair
As mentioned earlier, all mines can now be repaired for free, regardless of level.
Vault upgrade cost
Updated gold and building permit requirements:
Level 1: 50 gold
Level 2: 100 gold
Level 4: 2500 gold + 1 building permit
Level 5: 3000 gold + 3 building permits
Level 6: 3250 gold + 7 building permits
Level 7: 3500 gold + 10 building permits
Combat system optimization
Daily victory limit
The original 'daily battle limit' has been replaced by the 'daily victory limit'.
A maximum of 10 battles can be won daily.
Battle record library
To improve readability and operational efficiency, the combat record limit has been adjusted to 10 entries.
Troop balance update
Hunter and Commander
There is a logic inconsistency issue with the behavior of ranged attack units, and their performance is poor at certain levels.
Adjustment content:
After using 'Headshot' (Hunter) or 'Most Wanted' (Commander), these units now:
Continuously lock on to the same target until killed
Then switch to a new target
We have also adjusted the casting time for 'Headshot'. Previously, level 4 Hunters could deal more damage throughout the battle than level 5 and 6 Hunters, and dominated most 1v1 battles. This adjustment aligns their performance with level expectations.
Hunter - Headshot
Level 5: Cast every 6 seconds for 3 seconds
Level 6: Cast every 5 seconds for 2.5 seconds
Level 7: Cast every 4 seconds for 2 seconds
Level 8 to 10: Cast every 4 seconds for 1 second
Black Panther - Stealth
Level 5-6: Deals 70% health damage to priority targets (archers). This adjustment slightly enhances its ability against Hunters and Commanders.
The Black Panther is now more threatening, especially among ranged physical attack units. However, it can still be countered by ranged magic-type mages.
Spider - Poison Blood
Adjustments make spiders more reliable defenders.
Level 1-3: Deals 150 damage every 0.5 seconds for 3 seconds
Level 4-6: Deals 172 damage every 0.5 seconds for 4 seconds
Level 7-9: Deals 100 damage every 0.5 seconds for 5 seconds
Level 10: Deals 80 damage every 0.5 seconds for 6 seconds
Amazon Warrior
Amazon Warriors are extremely powerful with just 1 mana. We hope she remains a strong disruptor but should not be the most cost-effective unit in the game.
Intent:
Maintain their strong crowd control and 'Tear Wound' ability (starting from level 5)
Reduce their overall power at low levels and during large-scale deployments
Adjustment content:
Tear Wound:
Level 1-4: Deals 25% of base damage every 10 attacks
Level 5-8: Deals 70% of base damage every 10 attacks
Level 9-10: Deals 80% of base damage every 10 attacks
Health reduced across all levels to better match mana cost
Base damage reduced to maintain balance with other units
Miner
Despite having a professional advantage, miners still suffer too much damage from mages.
Magic resistance increased
Level 1 to 9: 30
Level 10: 60
Thunder Mage
The Thunder Mage at the back of the tank can frequently cast Chain Lightning, quickly eliminating attackers. The damage value has now been adjusted to position it reasonably within the mage system.
Level 5-6: 50 damage to primary target
Level 7-9: 75 damage to primary target
Level 10:100 damage to primary target
Bug fixes
Android: Fixed the issue of troops displaying duplicates or shadows while dragging
Android login: Fixed the login failure issue related to 'Another instance of the game is running'
Fixed intermittent save status connection issues
Egyptian Gods Casino: Fixed the issue of progress being stuck at 9000 points
Barracks: Troop card sorting is now normal after upgrading
Jungle Treasure Casino: Removed duplicate (+) icons in betting controls
This is the complete update for version v1.12.0! Many systems have become smarter, fairer, and clearer. Come and experience it, and see what we missed!

*Friendly reminder: This article is for informational purposes only and does not constitute any investment advice!



