@Lagrange Official In the GameFi ecosystem, players often regret that 'game data cannot be monetized', while developers are troubled by 'not being able to find precise players' - the multi-chain data sharing capability of #lagrange combined with the incentives from $LA perfectly addresses these two major pain points. This type of 'vertical scene' content can precisely attract the attention of the GameFi community. For GameFi players, authorizing game data means earning: for example, data such as equipment, levels, and seasonal rewards obtained in a certain chain game can be authorized to partner platforms, which can help the platform recommend compatible new games and earn LA tokens per instance; if the authorized game data remains stable over the long term, players can also receive 'game data dividends'. A certain player earned 500 $LA per month by authorizing data from 3 chain games. For GameFi developers, after integrating the Lagrange API, they can quickly filter out 'highly active and high-paying potential' players: for instance, filtering users who 'have consumed in more than 3 chain games in the last 30 days and hold rare equipment', and directly pushing new game testing qualifications, resulting in a 70% reduction in customer acquisition costs. A certain chain game achieved a registration volume exceeding 100,000 during the testing period by accurately reaching target users, far exceeding expectations. Creating content around 'GameFi + Lagrange', such as (GameFi players must see! Authorize game data to earn $LA, I earn 500 more $LA every month) (How do GameFi developers use Lagrange for customer acquisition? Costs reduced by half), can meet the demand in vertical fields and form a differentiated advantage in #lagrange content, attracting a large number of precise user interactions!$LA


