IMX has a luxurious investment lineup. The public offering price was 10-15 US dollars, and then it was diluted 100 times, so the actual public offering price was 0.1-0.15 US dollars. The last round of financing raised 200 million with a valuation of 2.5 billion. The valuation of 2.5 billion and the total number of tokens were 2 billion, with an average price of 1.25 per token. The current price is 0.4, the circulating market value is 260 million, and the market value after full release is 800 million. So you see, no matter how awesome the investment team is, they will lose money in a bear market, but the advantage of investment institutions is that they can invest in the long term without focusing on current losses.
In fact, the market value of cryptocurrency is very small. Even the market value of the entire crypto market is not as high as that of Tesla when it was at its peak. So it is obvious that the crypto market still has a long way to go, and the current low market value is not a bad thing for me.
IMX has no gas fee, but you need to pay a protocol fee, of which 20% of the protocol fee needs to be paid with imx tokens. If you don’t have imx in your wallet, you will passively buy imx and then pay. This is a forced purchase. Then this part of the protocol fee is distributed to those who stake imx. I think there is no problem with the token economy up to this point, but the details of the 51.74% of tokens allocated by the community are not clearly written.
Given the low user enthusiasm in the bear market, the long game development cycle, and the lack of any really good games, the blockchain gaming sector is very depressed right now. However, as long as a game with a large audience is put on the chain, the price of imx can be supported. For example, wouldn't it be enough to put League of Legends or Honor of Kings on the chain? After all, Tencent and Tencent's major shareholders are in the investment team.


