As the most popular blockchain game project recently, BigTime's currency price has increased more than 20 times, with an opening price of 0.01, a high of 0.35, and current fluctuations of 0.24. Judging from the data on the chain, in addition to the total 120 million tokens provided by the project team to the two major market makers at the beginning, the number of tokens minted by players through the game is decreasing day by day, which also means daily selling pressure on player tokens. It is also decreasing...
Financing and team composition
The quality of BigTime is quite good among the current chain games. The gameplay is similar to World of Warcraft and has considerable game playability. The project CEO is the founder of Decentraland, and the developers also come from major well-known game brands, so they have accumulated a large amount of funds (approximately 1 billion yuan) in early financing and NFT sales.

Token Status
The maximum issuance of $BIGTIME tokens is 5 billion, most of which will be produced by playing games with a time hourglass. The project team invited two market makers, FBG Capital and Amber Group, to make markets. The two market makers each received 60 million tokens. Through on-chain data monitoring, it was found that the tokens of the two market makers have been transferred out, most of which have been transferred to OKX. The cooperation method between the two market makers and the project team is unknown. If you know more, please discuss it in the comment section~


Currently, most of the tokens are still in the hands of the project party. The number allocated to players for game mint is about 500 million (the current mint contract balance is 500 million). Most of the spot tokens are in the OKX exchange, with a number of about 84 million. The number of tokens in other exchanges such as Gate and Bitget is between 1 and 3 million.

Recently, the game adjusted the difficulty of gold farming and raised the threshold, resulting in a sharp drop in the number of tokens produced by users every day. On October 14, all players produced only 2.4 million tokens, less than half of the 12th.

By monitoring the data of several exchanges that mainly hold tokens, the net inflow of tokens on OKX on the 15th was only about 480,000. It can be inferred that on the one hand, the number of tokens produced by players is decreasing day by day, and on the other hand, the number flowing into the exchange is not large. It can be said that the selling pressure is relatively small.

In summary, the project team is very rich, but the money that players pay out is decreasing day by day. The impact of the tokens produced by players on the market price is very limited, and it mainly depends on the methods of market makers. However, the tokens have only been issued for a short time, and market makers are unlikely to dump them, so the coin price of 0.2~0.3 should be stable for a while. It is speculated that the price may be generally stable with a small increase from time to time. However, it should be noted that the token price is closely related to the game trend. For example, in the current pre-season stage, tokens will be airdropped to players on the leaderboard for three months, which may have a greater impact on the coin price, and it is necessary to pay attention to important time nodes. Overall, the coin price should still be able to hold up for a while.