On a weekend evening, I accompanied my nephew to play a mobile game. He stubbornly refused to draw for new skins, insisting on sticking with the free basic heroes. I asked him why, and he pouted: “The skins look good, but they don’t change anything in the game, so it’s not fun to play; if the heroes are easy to use and I win, then I’m willing to grind slowly.”
At that moment, I suddenly thought: isn’t this the core dilemma of $PIXEL dropping from $1.02 to $0.0078, with millions of daily active users failing to support the token price? Many people jumped in to 'grind stamina for BERRY to exchange for U', treating the game as a 'money-making tool' rather than an 'entertainment medium.' The project's call for Fun First, prioritizing fun, is not a compromise of having no other options, but a recalibration of the underlying logic of Web3 games—it's not about not making money, but first ensuring players want to stay, then discussing sustainable value returns.