Was Hamster Kombat a failure?
Yes and No
Yes, after one day of its launch on the different exchanges the result was what was expected by people with basic knowledge about the crypto world, since the game was promoted as the future of telegram games or an “easy” gold mine by just pressing your phone screen and earning a worthless token. Let us remember that $HMSTR was driven by the success of $NOT which WAS very profitable due to its novel and simple Airdrop mechanism, but not everything that is copied turns out well for users who created very high expectations.
Its failure began from the moment they used the abusive referral mechanism to progress and the implementation of very basic “mini games” but full of advertising which made the casual player who wanted to progress become an easy money-making machine for game developers and HK creators.
It was NOT a failure, this is only for the developers and collaborators who were the only ones to benefit from this whole story.
Reasons:
1. They made a lot of money from advertising the mini-games.
2. They made a lot of money advertising pages of dubious reputation such as crypto casinos, sports betting and others.
3. They received resources from Telegram.
4. They have a large margin of tokens in their possession and freely available.
Conclusion.
The world of cryptocurrencies is very complex and should not be used irresponsibly, the one that has suffered the most in all this has been the phones and their touch screens due to so many clicks in a single point, which is only done by the manufacturing companies to measure the resistance of the screen and if you were one of the millions of users who started clicking every day, every hour, for several months... I recommend selling your $HMSTR tokens to pay for a new screen. :D
