Today, a lot of people on their blogs express the opinion that one should not expect great success from the game Hamster Kombat, as from $NOT .
As an argument, almost everyone cites the same thesis: there are many players ($150 million) and there is not enough money for everyone. But there are a couple of nuances here.
1. In addition to calculations like 100 million players multiplied by $10 is already $1 billion, it is worth understanding that popularity and good marketing are just important.
2. This shows well examples of two tapers: Notcoin and Chain($onchain token). The first one was mega-popular; a seemingly huge number of players played it - 35 million people, but thanks to marketing, the project managed to create a stir around itself, plus exchange campaigns (launch pools, staking, airdrops). As a result, a month after listing, the coin is traded and in demand. In the second case, many players were given nothing, and those who played hard were given coins equivalent to about $1.
3. Hamster Kombat is doing well with marketing and creating hype, so I think there will be demand for the coin. Yes, and it is important to understand that not everyone will go to drain the coin right away or will be able to brand the coins.
Yesterday, Telegram founder Pavel Durov announced the creation of a new Telegram Stars token in the $TON ecosystem. Against this background, the TON coin showed a slight increase and has been holding at 7.5 USDT for 1 $TON for some time.
It is unclear how long this rally will be; many are predicting X for TON, but there is no evidence or arguments for this.
It is not yet entirely clear why Telegram Stars was needed in a situation where Telegram had its own TON coin and, for example, the monetization of Telegram channels was set specifically for TON.
After the success, $NOT Telegram was flooded with tapping games. There are not just a lot of them. There are a lot of them. But the problem is different, none of them except $NOT have been listed yet. And in some places this is already starting to bother the players.
A good example of this is HOT, created by the Near team. If a month ago everyone was enthusiastically writing about what a great project it was, how everything was thought out and how much profit it brought, now it has grown into the fact that the creators are trying to somehow lure at least a little money from users by giving bonuses and advantages to those who stakes real money on a wallet, and users write in response to comments in posts, “when is it branded”?
Catizen promised the final drop before the end of June. Blum, a project of the ex-head of Binance for the CIS, promised to provide the opportunity to make the first income in late June-early July.
Well, let's see. Otherwise, interest in slippers will begin to fade.
In the feed there are many posts with analytics about $NOT . And it’s fun to read, if only because the coin has no particular trading history, no explanation for its rise and fall other than high pumps and dumps.
I don’t know what will happen in the future, but it seems that predicting it all is problematic.
On June 16 there will be a coin burning, and it would seem that there should be a pump, but these coins are not in circulation even now.
In general, we'll see what happens after June 16th.