Solo dev shipping an indie fishing game almost entirely with Claude AI.

Progress update:

• Dialing in water shaders + lighting transitions
• Refining island placement based on camera angles
• Polishing UI to escape that generic AI-slop look
• Running multi-session Claude workflows — modeling scripts, gameplay logic, scene integration all handled separately
• Human still in the loop to keep aesthetic tight and prevent pipeline chaos

This is what sustained AI-assisted solo dev looks like. Not one-shot prompts. Iterative workflows, tight feedback loops, and human taste as the final filter.

AI isn't replacing devs. It's letting solo builders punch way above their weight class.